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Medieval Tower Defense

Medieval Tower Defense

A Roblox experience owned by Skudya Game.

Tower defenseENmedievaltower defenseevolution mechanics

Description (written by the developer; not a statement by this register)

Welcome to Medieval Tower Defense! ⚔️🏰 🛡️ Build your army from the age of warriors, knights, archers, and powerful heroes — then evolve your units into stronger, more advanced fighters as the battle grows bigger! ⚔️ Summon mighty defenders to crush endless waves of enemies before they break through your base! 🔥 Upgrade, evolve, and unlock new powers to turn simple warriors into unstoppable legends! 🏰 Fight through intense stages, defend medieval lands, and push your army toward a more modern era of battle! 💥 Create the perfect squad, combine strategy with power, and dominate every wave! 🎉 New Updates Coming Soon! 📱💻 Play on PC, Mobile, Tablet & Console — team up with friends and prove your army is the strongest! 👍 Like and join the community for exclusive codes, rewards, and future updates!

Last updated by the developer 20 Jul 2026, 08:00 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
15,186
lifetime visits
69%
liked (37 👍 / 17 👎)
949
favourites (62.5 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
x4 AFK Luck
499 R$
x2 Coins
399 R$
x3 Game Speed
349 R$
x2 Gems
299 R$
x2 Enchant Book
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join The Game · welcome7,535 · 0.00% win
Win a Game · other2,277 · 0.00% win
Complete First World · progression71 · 0.00% win
Complete Second World · progression20 · 0.00% win
Complete Third World · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6916 August 2026 — 69 % liked26 August 2026 — 69 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:4869no change
16 Aug 2026, 17:4769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.