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🏒 Hockey Rivals

🏒 Hockey Rivals

A Roblox experience owned by lunar deveIopment.

SportsENsportscompetitivemultiplayer

Description (written by the developer; not a statement by this register)

(We are updating the game every day so even if you don't like something, it would be appreciated if you liked and favorited to support the devs!) 🏒 Grab your stick and hit the ice! Hockey Rivals is fast 4v4 hockey where you control every pass and shot. Play with friends, steal the puck from the other team, and score before time runs out. 🔁 Replay your best games to watch them later. 🏆 Enter Ranked and climb as high as you can. ⭐ Earn XP and Tokens to unlock accessories, emotes, and more! Can you become the best hockey player in the world?

Last updated by the developer 16 Aug 2026, 16:05 UTC.

0
playing (measured 16 Aug 2026, 16:06 UTC)
4,908
lifetime visits
43%
liked (6 👍 / 8 👎)
13
favourites (2.6 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Replay Director
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Shift · progression520 · 100.0% win
Top Shelf · progression206 · 40.4% win
Back for More · other125 · 40.4% win
Hat Trick · progression26 · 0.00% win
Regular · progression2 · 0.00% win
Brick Wall · progression0 · 0.00% win
Comeback · progression0 · 0.00% win
Thief · progression0 · 0.00% win
Tape to Tape · progression0 · 0.00% win
Century Club · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

43454417 August 2026 — 45 % liked27 August 2026 — 43 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 23:1743-2
17 Aug 2026, 23:1545first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.