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The Monarch Penthouse

The Monarch Penthouse

A Roblox experience owned by The Saint Empire Family.

Social & hangoutENluxuryhangoutroleplay

Description (written by the developer; not a statement by this register)

Welcome to The Monarch Penthouse, a modern luxury hangout designed for relaxing, socializing, and creating unforgettable moments with friends. Enjoy a stylish, high-end atmosphere featuring breathtaking interiors, premium furniture, and a cozy vibe perfect for every occasion. ✨ Features: 🛋️ Spacious Living Room – Relax, chat, and hang out in a luxurious lounge area. 🎙️ Professional Studio – Record content, roleplay, or create in your own private studio. 💼 Modern Office – A sleek workspace for meetings, roleplay, or getting things done. 🍽️ Luxury Kitchen – Cook, gather, and enjoy the beautifully designed kitchen with friends. 🌆 Premium Penthouse Design – High-quality textures, modern architecture, and stunning views. Whether you're hosting friends, recording content, roleplaying, or simply enjoying the luxury lifestyle, The Monarch Penthouse is the perfect place to call home. Step inside, relax, and experience luxury at its finest. commands /headless /korblox

Last updated by the developer 30 Aug 2026, 01:37 UTC.

0
playing (measured 31 Aug 2026, 01:35 UTC)
811
lifetime visits
100%
liked (13 👍 / 0 👎)
29
favourites (35.8 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 01:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you played · welcome201 · 100.0% win
you met the Owner! · social26 · 0.00% win
you reached 1000 minutes · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10031 August 2026 — 100 % liked10 September 2026 — 100 % liked31 August 202610 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 01:36100no change
31 Aug 2026, 01:36100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.