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[FREE AVA + X50] GENUS OBSTACLE

[FREE AVA + X50] GENUS OBSTACLE

A Roblox experience owned by LABAN JAYA COMMUNITY.

ObbyIDparkourfuturistic sci-fiobstacle course

Description (written by the developer; not a statement by this register)

🏔️ GENUS OBSTACLE – NEW UPDATE | 20 CP 🔥 NEW MAP IS HERE! 🔥 Selamat datang di GENUS OBSTACLE, map parkour terbaru dengan tema futuristic sci-fi mountain yang penuh tantangan! ✨ Fitur Update: 🏔️ 20 Checkpoints (20 CP) 🚀 Obstacle bertema futuristik yang unik 💎 Desain map berkualitas tinggi ⚡ Gameplay yang seru dan menantang 🎯 Cocok untuk pemain baru maupun pro 🌌 Visual neon cyber yang memukau 🏆 Bisakah kamu mencapai garis finish tanpa menyerah? 👍 Jangan lupa: ⭐ Favorite ❤️ Like 🔔 Follow untuk update map selanjutnya! Good Luck & Have Fun! 🚀🔥

Last updated by the developer 20 Aug 2026, 17:08 UTC.

21
playing (measured 21 Aug 2026, 20:54 UTC)
128,870
lifetime visits
74%
liked (456 👍 / 157 👎)
315
favourites (2.4 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

217447.510 August 2026 — 74 players21 August 2026 — 21 players10 August 202621 August 2026
2 measurements spanning 11 days, net -53. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 13–82 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5421-53
10 Aug 2026, 20:0574first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SAPU TERBANG
800 R$
VIP GENUS
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TOP 1 GENUSXLBJ · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

74787615 August 2026 — 78 % liked21 August 2026 — 76 % liked25 August 2026 — 75 % liked4 September 2026 — 75 % liked14 September 2026 — 75 % liked24 September 2026 — 74 % liked15 August 202624 September 2026
6 measurements spanning 40 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 19:3274-1
14 Sept 2026, 19:3275no change
4 Sept 2026, 19:3175no change
25 Aug 2026, 19:3175-1
21 Aug 2026, 20:5476-2
15 Aug 2026, 19:3178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.