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[🏡] Yard Wars

[🏡] Yard Wars

A Roblox experience owned by LowPolyModels.

PuzzleENmatch-3physics-combatyard-decoration

Description (written by the developer; not a statement by this register)

🧹LAUNCH junk at your neighbors — it's YARD WARS! First clean yard wins Mom's allowance — but watch out, they're launching back! 💥 ⭐ Match 3-of-a-kind to load your catapult 🎯 FLING your junk into rival yards 🛡️ Lock your yard, sprint, and freeze your rivals 🏡 Decorate YOUR yard: fences, trees, houses & more 🌈 Epic launch effects — Rainbow, Lava, Galaxy… and the legendary DIAMOND 😈 Get revenge on anyone who dumps on you! 👯 Play with friends for a coin boost up to +50%! 🎁 Daily rewards, playtime prizes & keys for every win 💛 JOIN THE GROUP for 1,000 FREE COINS (find the chest in your yard!) 📮 Found a bug? Got an idea? Use Mom's Mailbox in the park. Feedback = 1,000 coins! New updates every week! 🧹

Last updated by the developer 11 Aug 2026, 01:14 UTC.

0
playing (measured 11 Aug 2026, 03:46 UTC)
1,631
lifetime visits
88%
liked (45 👍 / 6 👎)
207
favourites (126.9 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock The Shop
599 R$
Double Keys Forever
349 R$
Double Coins Forever
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Got It Mom! · other1,845 · 0.00% win
Mom's Favourite · other700 · 100.0% win
Not In MY Yard · other452 · 100.0% win
HOA President · other41 · 0.00% win
Block Party · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64887619 August 2026 — 64 % liked8 September 2026 — 88 % liked18 September 2026 — 88 % liked28 September 2026 — 88 % liked8 October 2026 — 88 % liked19 August 20268 October 2026
5 measurements spanning 50 days, net +24. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 12:1688no change
28 Sept 2026, 11:5288no change
18 Sept 2026, 05:2288no change
8 Sept 2026, 05:1988+24
19 Aug 2026, 04:2164first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.