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Ghost Hunt: Backrooms

Ghost Hunt: Backrooms

A Roblox experience owned by Troubled Young Men Studios.

HorrorENbackroomspet collectionendless maze

Description (written by the developer; not a statement by this register)

Trap ghosts. Hatch pets. Find the door. 👻 Run into ghosts to catch them, then bank them at the green pad for cash every second — forever. Six ghost houses, each spookier and richer than the last. 🥚 PETS: open a FREE Ghost Egg every day. Wear 3 pets at once. Get a pet twice and it LEVELS UP — gold at Lv 5, rainbow at Lv 10. ⚡ EVENTS every few minutes: GHOST RUSH, the GOLDEN GHOST, a SURGE in the walls. Stick around — something is always about to happen. 🚪 THE BACKROOMS: an endless yellow maze with no way back. Find the yellow door to escape. Yellow marks tell the truth. Red ones lie. Listen for the hum. 🏅 Earn badges, climb from SURVIVOR to GENERAL, and rebirth to come back stronger. Can you find the door? Made by Troubled Young Men Studios.

Last updated by the developer 17 Sept 2026, 15:42 UTC.

2
playing (measured 20 Sept 2026, 22:00 UTC)
210,878
lifetime visits
92%
liked (1,573 👍 / 146 👎)
1,370
favourites (6.5 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 22:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP - 2x Cash + Gold Trail
99 R$
+9 Bag Slots
49 R$
Toxic Trail
5 R$
Frost Trail
5 R$
Void Trail
5 R$
Crimson Trail
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Catch · collection125,033 · 100.0% win
First Payday · progression68,799 · 100.0% win
Pet Owner · collection49,071 · 100.0% win
Geared Up · other12,408 · 35.6% win
Rare Hunter · collection2,074 · 6.7% win
Into the Backrooms · progression1,036 · 2.6% win
Reborn · progression1,016 · 2.0% win
Escaped the Backrooms · progression370 · 0.80% win
Legendary Hunter · collection325 · 0.20% win
Secret Hunter · collection56 · 0.00% win
Master Collector · collection0 · 0.00% win
The General · progression0 · 0.00% win
Captain of the Backrooms · progression0 · 0.00% win
Sergeant of the Walls · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9220 September 2026 — 92 % liked30 September 2026 — 92 % liked20 September 202630 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 22:0092no change
20 Sept 2026, 22:0092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.