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Target Incremental

Target Incremental

A Roblox experience owned by QualityCreations.

SimulatorENincrementalshootingidle

Description (written by the developer; not a statement by this register)

🎯 Destroy endless TARGETS! 🏹 Start with a basic BOW and unlock POWERFUL WEAPONS! ⚡ Upgrade your DAMAGE, FIRE RATE and TARGET SPAWN SPEED! 💥 Build MASSIVE COMBOS to multiply your rewards! 🔁 Unlock BOUNCING SHOTS that jump between multiple targets! 💎 Discover rare GOLDEN and DIAMOND TARGETS for huge rewards! 🍀 Unlock NEW ZONES with stronger LUCK MULTIPLIERS! 💰 Earn POINTS even while you are OFFLINE! 🏆 Climb the leaderboards and become the greatest target destroyer! ❓ Secret tip: Bounce + Auto Target upgrades are OVERPOWERED! 👍 Like the game and join our community for a special reward—and to support us! 🏷️ Tags: Incremental, Simulator, Target, Shooting, Bow, Weapons, Combo, Upgrade, Idle, Luck

Last updated by the developer 10 Aug 2026, 18:03 UTC.

0
playing (measured 11 Aug 2026, 08:32 UTC)
2,243
lifetime visits
62%
liked (24 👍 / 15 👎)
54
favourites (24.1 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
99 R$
VIP
89 R$
Speed Boost
16 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

616261.518 August 2026 — 61 % liked28 August 2026 — 62 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 18:5062+1
18 Aug 2026, 18:2161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.