Target Incremental
A Roblox experience owned by QualityCreations.
SimulatorENincrementalshootingidle
Description (written by the developer; not a statement by this register)
🎯 Destroy endless TARGETS! 🏹 Start with a basic BOW and unlock POWERFUL WEAPONS! ⚡ Upgrade your DAMAGE, FIRE RATE and TARGET SPAWN SPEED! 💥 Build MASSIVE COMBOS to multiply your rewards! 🔁 Unlock BOUNCING SHOTS that jump between multiple targets! 💎 Discover rare GOLDEN and DIAMOND TARGETS for huge rewards! 🍀 Unlock NEW ZONES with stronger LUCK MULTIPLIERS! 💰 Earn POINTS even while you are OFFLINE! 🏆 Climb the leaderboards and become the greatest target destroyer! ❓ Secret tip: Bounce + Auto Target upgrades are OVERPOWERED! 👍 Like the game and join our community for a special reward—and to support us! 🏷️ Tags: Incremental, Simulator, Target, Shooting, Bow, Weapons, Combo, Upgrade, Idle, Luck
Last updated by the developer 10 Aug 2026, 18:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 18:50 | 62 | +1 |
| 18 Aug 2026, 18:21 | 61 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.