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🍂 Clean the Leaves

🍂 Clean the Leaves

A Roblox experience owned by Null Zero Interactive.

SimulatorENsatisfyingcleaning simulatorasmr

Description (written by the developer; not a statement by this register)

🍂 Clean up every leaf and restore each area to perfection! 🧹 Unlock stronger rakes, powerful leaf blowers, and useful upgrades! 🏆 Complete every map and become the ultimate leaf cleaning master! 👍 Like & Favorite the game for more updates, maps, and tools! Inspired by Leaf it Alone :-) 🔗 Join the group!: https://www.roblox.com/communities/36084541/Null-Zero-Interactive Rake, Satisfying, Cleaning, Asmr

Last updated by the developer 10 Aug 2026, 16:18 UTC.

84
playing (measured 10 Aug 2026, 16:37 UTC)
61,486
lifetime visits
79%
liked (891 👍 / 231 👎)
2,943
favourites (47.9 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3756first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Coins
99 R$
Better Stats
59 R$
Wheel Barrow
49 R$
Unlimited Reach
29 R$
Faster Walk
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Suburban! · progression21,821 · 8.9% win
Goal! · other8,395 · 1.7% win
Completed Soccer Field! · progression8,184 · 1.0% win
Completed Chapel! · progression3,352 · 0.70% win
Neighborhood · progression1,753 · 0.70% win
Completed Barn! · progression1,338 · 0.00% win
Completed Backrooms! · progression1,153 · 0.30% win
Completed Sakura Temple! · progression1,047 · 0.00% win
For whom the bell tolls · other953 · 0.30% win
Completed Castle! · progression254 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

75817816 August 2026 — 75 % liked26 August 2026 — 78 % liked5 September 2026 — 81 % liked15 September 2026 — 81 % liked25 September 2026 — 78 % liked5 October 2026 — 79 % liked15 October 2026 — 79 % liked25 October 2026 — 79 % liked7916 August 202625 October 2026
8 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:4679no change
15 Oct 2026, 14:4579no change
5 Oct 2026, 14:3879+1
25 Sept 2026, 14:3778-3
15 Sept 2026, 14:3681no change
5 Sept 2026, 14:3681+3
26 Aug 2026, 14:3578+3
16 Aug 2026, 14:3375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.