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🔥 Hot Flight!

🔥 Hot Flight!

A Roblox experience owned by HelioGames.

ObbyENobstacle avoidancerebirth mechanicfood theme

Description (written by the developer; not a statement by this register)

🍔 EAT spicy food to level up! 🔥 BLAST OFF on pure chili power! 🧊 DODGE ice walls and jump over barriers! 🏆 FLY farther, earn trophies, and unlock hotter food! ✨ REBIRTH and collect trails to become even stronger! Grab food in the air to keep your heat going. Stay on course, survive every obstacle, and see how far your fiery flight can take you!

Last updated by the developer 25 Aug 2026, 05:29 UTC.

0
playing (measured 26 Aug 2026, 03:15 UTC)
381
lifetime visits
53%
liked (8 👍 / 7 👎)
14
favourites (36.7 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Worldfire Maelstrom
449 R$
Trail: Obsidian Ghost
399 R$
Dragonfire Deluge
349 R$
Trail: Aurora Veil
299 R$
Magma Torrent
279 R$
Trail: Disco Inferno
249 R$
Inferno Rapids
219 R$
Trail: Dragon Smoke
199 R$
Premium Food: Imperial Seafood Grill
199 R$
Blazing Falls
169 R$
Trail: Rainbow Comet
149 R$
Scorch Cascade
129 R$
Spice Stream
99 R$
Premium Food: Golden Roast Duck
99 R$
Trail: Pixel Fire
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Ignition · progression2,844 · 0.00% win
Trophy Taste · progression2,843 · 0.00% win
Sky Snack · collection2,810 · 0.00% win
Turn Up the Heat · collection629 · 0.00% win
Clean Getaway · progression355 · 0.00% win
Warming Up · progression229 · 0.00% win
Frequent Flier · progression71 · 0.00% win
Second Serving · progression9 · 0.00% win
Red Hot · progression1 · 0.00% win
Full Course · collection0 · 0.00% win
Heat Seeker · progression0 · 0.00% win
Airborne Habit · progression0 · 0.00% win
Line Breaker · progression0 · 0.00% win
Endless Appetite · progression0 · 0.00% win
Market Pass · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

405346.526 August 2026 — 40 % liked6 September 2026 — 53 % liked26 August 20266 September 2026
2 measurements spanning 11 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 00:3553+13
26 Aug 2026, 09:5340first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.