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Hide Or Die [UPD 1.1] [INFECTION!]

Hide Or Die [UPD 1.1] [INFECTION!]

A Roblox experience owned by Ador_Studios1.

HorrorENhorrorhide-and-seekinfection

Description (written by the developer; not a statement by this register)

A fast‑paced horror game 👻 where every round decides your fate. Become the Monster 😈 and hunt everyone down, or play as a Hider 🪑 and transform into objects to stay unseen. Switch disguises, hide smart, and survive the hunt 🔦. Collect coins 💰, spin for morphs and knives 🔪, and unlock new rewards as you play. ⭐ New update at 100 likes! ⭐ What New? Version 1.1 -Fixed bugs -New Maps -New Features -Infection Mode

Last updated by the developer 7 Aug 2026, 12:04 UTC.

0
playing (measured 14 Aug 2026, 19:22 UTC)
3,498
lifetime visits
81%
liked (17 👍 / 4 👎)
36
favourites (10.3 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,851 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.518 August 2026 — 82 % liked27 October 2026 — 81 % liked18 August 202627 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 11:3481-1
18 Aug 2026, 06:3782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.