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Make a Market 🧺

Make a Market 🧺

A Roblox experience owned by The Coop Scoop.

TycoonENRNGTycoonMarket Management

Description (written by the developer; not a statement by this register)

🎲 An RNG game meets a tycoon. Roll stands! 📦 Keep your supplies stocked! 🥷 Stop thieves! ⬆️ Upgrade your stands! ✨ Buy rare relics! 🛠️ Manage employees! 📈 Grow your market to the top! Either by skill... or by luck.

Last updated by the developer 10 Aug 2026, 14:12 UTC.

62
playing (measured 10 Aug 2026, 14:38 UTC)
77,419
lifetime visits
87%
liked (715 👍 / 109 👎)
3,702
favourites (47.8 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3824first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+4 Relic Space
139 R$
+5 Max Workers
99 R$
Quick Roll
79 R$
Faster Customers
29 R$
+3 Crate Holding
9 R$
2x Speed Sprint
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Founder · other198,450 · 100.0% win
Quick Cash · other41,152 · 76.9% win
Back for Business! · other30,748 · 54.8% win
Millionaire · other5,911 · 11.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

59877316 August 2026 — 59 % liked26 August 2026 — 66 % liked5 September 2026 — 75 % liked15 September 2026 — 79 % liked25 September 2026 — 84 % liked5 October 2026 — 87 % liked15 October 2026 — 87 % liked25 October 2026 — 87 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:4787no change
15 Oct 2026, 14:4687no change
5 Oct 2026, 14:4587+3
25 Sept 2026, 14:3884+5
15 Sept 2026, 14:3879+4
5 Sept 2026, 14:3775+9
26 Aug 2026, 14:3766+7
16 Aug 2026, 14:3759first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.