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Escape Rooms (Closed)

Escape Rooms (Closed)

A Roblox experience owned by No Name Studio's.

PuzzleENclosedabandoned

Escape Rooms (Closed) is a puzzle experience created on 2019-03-02. It has accumulated 881,309 lifetime visits and 7,452 favorites. The game holds an 80% like percentage. Currently, zero users are playing. Development has ceased, and NNS no longer provides games.

Description (written by the developer; not a statement by this register)

This game is not longer undergoing development. NNS will not be providing games any longer.

Last updated by the developer 17 Apr 2023, 13:16 UTC.

0
playing (measured 12 Aug 2026, 01:04 UTC)
881,309
lifetime visits
80%
liked (6,452 👍 / 1,621 👎)
7,449
favourites (8.5 per 1k visits)
2 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Dbone's Bone
100 R$
Stick
50 R$
Flashlight Gamepass
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Escaped! · progression63,768 · 0.00% win
FlimFlam is Chill · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:3780no change
24 Aug 2026, 16:3680no change
14 Aug 2026, 16:3480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.