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Sell Ice 🧊

Sell Ice 🧊

A Roblox experience owned by Orbyte Studio.

TycoonENidlemergefactory

Description (written by the developer; not a statement by this register)

🧊 Welcome to Sell Ice! ❄️ 🏭 Buy Machines and produce Ice! 💵 Convert Ice to Cash! 🔀 Merge Machines to unlock higher Tiers! 🏆 Build your ultimate Ice Factory! 🌙 Your Machines keep making Ice even while you're away! 💰 🥚 Hatch Eggs and collect adorable Penguins for powerful Cash boosts! 🐧 ✨ Enjoying the game? 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 2 Sept 2026, 19:18 UTC.

11
playing (measured 3 Sept 2026, 03:32 UTC)
35,818
lifetime visits
86%
liked (106 👍 / 17 👎)
211
favourites (5.9 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 03:327first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Ice
499 R$
2x Hatch Speed
199 R$
Auto Collect Ice
79 R$
Auto Collect Money
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 1 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.53 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 87 % liked3 October 2026 — 86 % liked3 September 20263 October 2026
4 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 03:4586-1
23 Sept 2026, 03:3787+1
13 Sept 2026, 03:3686no change
3 Sept 2026, 03:3586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.