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+1 ASMR Keyboard Rush

+1 ASMR Keyboard Rush

A Roblox experience owned by Ignyte.

TycoonENASMRIncrementalRhythm

Description (written by the developer; not a statement by this register)

🎹 Turn every step into Speed and level up to run faster 🚀 Stand on treadmills to multiply what you earn 🔥 Rebirth for permanent multipliers and climb it all again 🎧 Unlock keycap sounds, trails and daily rewards 🌊 Survive the wave, it does not wait for you 🏆 Reach the global Top 100 for Speed, Rebirths and Wins Made for headphones. Music, keyboard, other players and interface each have their own slider, so you can turn the world down and the keys up. Group members get extra rewards and update news. Got a bug or an idea? Send it straight from the Settings menu.

Last updated by the developer 9 Aug 2026, 12:19 UTC.

0
playing (measured 16 Aug 2026, 05:00 UTC)
926
lifetime visits
88%
liked (23 👍 / 3 👎)
17
favourites (18.4 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fire Flame Aura
1,000 R$
Admin Treadmill
799 R$
Diamond Treadmill
349 R$
Keycap Thocky
299 R$
2x Wins
249 R$
Keycap Slime
199 R$
Keycap Cream
99 R$
Keycap Honey
49 R$
Keycap Click
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

878887.520 August 2026 — 87 % liked19 September 2026 — 88 % liked29 September 2026 — 88 % liked20 August 202629 September 2026
3 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 11:3088no change
19 Sept 2026, 04:0388+1
20 Aug 2026, 00:3887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.