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[🧑‍🍳NEW!] Restaurant Empire

[🧑‍🍳NEW!] Restaurant Empire

A Roblox experience owned by delucchi.

TycoonENcookingtycoonmanagement

Description (written by the developer; not a statement by this register)

Welcome to Restaurant Empire! 🍳 🍽️ Cook delicious recipes and serve hungry customers! 🏗️ Build, upgrade, and decorate your dream restaurant! 🧑‍🍳 Hire staff to help run your kitchen! ✨ Discover rare food mutations and valuable dishes! 🏆 Visit other restaurants and show off your creations! 💰 Earn money even while you’re offline!

Last updated by the developer 31 Aug 2026, 10:19 UTC.

57
playing (measured 1 Sept 2026, 14:46 UTC)
19,088
lifetime visits
84%
liked (1,330 👍 / 254 👎)
19,548
favourites (1024.1 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 14:4676first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
2× Mastery
399 R$
2× Offline Income
349 R$
Auto Collect
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome178,469 · 100.0% win
Table for One Hundred · progression22,888 · 21.1% win
Very Important Plate · progression11,773 · 11.3% win
A Touch of Magic · collection5,662 · 4.5% win
Regulars · progression3,461 · 4.5% win
Friendly Neighbor · social3,443 · 5.3% win
Rolling in Dough · progression510 · 0.00% win
Local Institution · progression27 · 0.00% win
Talk of the Town · social11 · 0.00% win
City Landmark · progression1 · 0.00% win
Million Meals · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 13 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848785.51 September 2026 — 87 % liked11 September 2026 — 86 % liked21 September 2026 — 85 % liked1 October 2026 — 84 % liked11 October 2026 — 85 % liked21 October 2026 — 84 % liked1 September 202621 October 2026
6 measurements spanning 50 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 14:4984-1
11 Oct 2026, 14:4885+1
1 Oct 2026, 14:4884-1
21 Sept 2026, 14:4785-1
11 Sept 2026, 14:4786-1
1 Sept 2026, 14:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.