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[🧑‍🍳NEW!] Restaurant Empire

[🧑‍🍳NEW!] Restaurant Empire

A Roblox experience owned by delucchi.

TycoonENcookingtycoonmanagement

Description (written by the developer; not a statement by this register)

Welcome to Restaurant Empire! 🍳 🍽️ Cook delicious recipes and serve hungry customers! 🏗️ Build, upgrade, and decorate your dream restaurant! 🧑‍🍳 Hire staff to help run your kitchen! ✨ Discover rare food mutations and valuable dishes! 🏆 Visit other restaurants and show off your creations! 💰 Earn money even while you’re offline!

Last updated by the developer 31 Aug 2026, 10:19 UTC.

57
playing (measured 1 Sept 2026, 14:46 UTC)
19,088
lifetime visits
87%
liked (78 👍 / 12 👎)
676
favourites (35.4 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 14:4676first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
2× Mastery
399 R$
2× Offline Income
349 R$
Auto Collect
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome15,072 · 100.0% win
Table for One Hundred · progression833 · 20.9% win
Very Important Plate · progression391 · 9.2% win
Friendly Neighbor · social136 · 2.9% win
A Touch of Magic · collection102 · 2.5% win
Regulars · progression71 · 1.3% win
Rolling in Dough · progression8 · 0.10% win
Local Institution · progression3 · 0.10% win
City Landmark · progression0 · 0.00% win
Talk of the Town · social0 · 0.00% win
Million Meals · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.