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Right Keycap or Die!

Right Keycap or Die!

A Roblox experience owned by Runatic Games.

SurvivalENcolor eliminationsurvivalkeyboard theme

Description (written by the developer; not a statement by this register)

Make sure to join the group and like the game for ingame perks! Stand on the SAFE color before your tile drops into the void! Right Keycap or Die is a fast paced color elimination survival game on a giant keyboard pick your color, survive the round, and be the last keycap standing! 🏆 10 unique game modes 🎡 Spin the Lucky Wheel daily for free Cash and Spins 📅 Daily Rewards & Quests 👑 Unlock gear and custom nametag colors in the Shop Expect some bugs but please report them to us thank you Made with ❤️ by Amazuen & Zeno!

Last updated by the developer 11 Aug 2026, 05:45 UTC.

0
playing (measured 11 Aug 2026, 10:38 UTC)
31,143
lifetime visits
51%
liked (27 👍 / 26 👎)
95
favourites (3.1 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:388first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Pack
699 R$
Blower
239 R$
VIP
229 R$
Ice Dragon
199 R$
Starter Pack
179 R$
2x Cash
149 R$
Laser Gun
149 R$
Slap Hand
79 R$
Extra Daily Spin
59 R$
RAINBOW TRAIL
22 R$
Victory Pose Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome37,625 · 100.0% win
First Win · progression3,353 · 0.00% win
Win Streak 5 · progression135 · 0.00% win
25 Wins · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515251.516 August 2026 — 52 % liked26 August 2026 — 51 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 05:5251-1
16 Aug 2026, 05:5152first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.