+1 Cut Jungle Escape
A Roblox experience owned by %4.1 PTR =).
ObbyENaxe swinginglevel progressionpower upgrades
+1 Cut Jungle Escape is an obby experience created on 2026-07-20. It has accumulated 625,619 lifetime visits and 33,967 favorites. Currently, 948 users are playing. The experience holds an 86% like percentage. Players swing axes to smash through thickets, beat levels, and unlock powerful axes for more power.
Description (written by the developer; not a statement by this register)
Welcome to +1 Cut Jungle Escape 1. Swing your axe to smash through Thicket. 2. Beat levels and earn Wins as you go higher and farther. 3. Unlock powerful axes for more Power.
Last updated by the developer 12 Aug 2026, 18:12 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 12:50 | 1,550 | +114 |
| 24 Aug 2026, 11:50 | 1,436 | +202 |
| 24 Aug 2026, 10:50 | 1,234 | -33 |
| 24 Aug 2026, 09:50 | 1,267 | +123 |
| 24 Aug 2026, 08:50 | 1,144 | +95 |
| 24 Aug 2026, 07:50 | 1,049 | +95 |
| 24 Aug 2026, 06:50 | 954 | +161 |
| 24 Aug 2026, 05:50 | 793 | +126 |
| 24 Aug 2026, 04:50 | 667 | +85 |
| 24 Aug 2026, 03:50 | 582 | +30 |
| 24 Aug 2026, 02:50 | 552 | -59 |
| 24 Aug 2026, 01:50 | 611 | -17 |
| 24 Aug 2026, 00:50 | 628 | -198 |
| 23 Aug 2026, 23:50 | 826 | -66 |
| 23 Aug 2026, 22:50 | 892 | -98 |
| 23 Aug 2026, 21:50 | 990 | -232 |
| 23 Aug 2026, 20:50 | 1,222 | -303 |
| 23 Aug 2026, 19:50 | 1,525 | -173 |
| 23 Aug 2026, 18:50 | 1,698 | -210 |
| 23 Aug 2026, 17:50 | 1,908 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:50 | 88 | no change |
| 24 Aug 2026, 11:50 | 88 | no change |
| 24 Aug 2026, 10:50 | 88 | no change |
| 24 Aug 2026, 09:50 | 88 | no change |
| 24 Aug 2026, 08:50 | 88 | no change |
| 24 Aug 2026, 07:50 | 88 | no change |
| 24 Aug 2026, 06:50 | 88 | no change |
| 24 Aug 2026, 05:50 | 88 | no change |
| 24 Aug 2026, 04:50 | 88 | no change |
| 24 Aug 2026, 03:50 | 88 | no change |
| 24 Aug 2026, 02:50 | 88 | no change |
| 24 Aug 2026, 01:50 | 88 | no change |
| 24 Aug 2026, 00:50 | 88 | no change |
| 23 Aug 2026, 23:50 | 88 | no change |
| 23 Aug 2026, 22:50 | 88 | no change |
| 23 Aug 2026, 21:50 | 88 | no change |
| 23 Aug 2026, 20:50 | 88 | no change |
| 23 Aug 2026, 19:50 | 88 | no change |
| 23 Aug 2026, 18:50 | 88 | no change |
| 23 Aug 2026, 17:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.