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+1 Cut Jungle Escape

+1 Cut Jungle Escape

A Roblox experience owned by %4.1 PTR =).

ObbyENaxe swinginglevel progressionpower upgrades

+1 Cut Jungle Escape is an obby experience on Roblox, created in 2026, with over 4.2 million lifetime visits. It records 94 playing now, a like rating of 89%, 297,194 favourites.

Description (written by the developer; not a statement by this register)

Welcome to +1 Cut Jungle Escape 1. Swing your axe to smash through Thicket. 2. Beat levels and earn Wins as you go higher and farther. 3. Unlock powerful axes for more Power.

Last updated by the developer 12 Aug 2026, 18:12 UTC.

94
playing (measured 6 Oct 2026, 06:50 UTC)
4,296,219
lifetime visits
89%
liked (2,635 👍 / 340 👎)
327,912
favourites (76.3 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94599346.515 September 20266 October 2026
500 measurements spanning 21 days, net -440. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 18–675 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
6 Oct 2026, 06:5094-12
6 Oct 2026, 05:50106+6
6 Oct 2026, 04:50100-16
6 Oct 2026, 03:50116-31
6 Oct 2026, 02:50147-1
6 Oct 2026, 01:50148-50
6 Oct 2026, 00:50198-31
5 Oct 2026, 23:50229+28
5 Oct 2026, 22:50201-57
5 Oct 2026, 21:50258+9
5 Oct 2026, 20:50249+15
5 Oct 2026, 19:50234-93
5 Oct 2026, 18:50327+6
5 Oct 2026, 17:50321+9
5 Oct 2026, 16:50312-22
5 Oct 2026, 15:50334+29
5 Oct 2026, 14:50305-71
5 Oct 2026, 13:50376+55
5 Oct 2026, 12:50321+61
5 Oct 2026, 11:50260first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome2,691,319 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868987.515 August 202624 October 2026
1089 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1089
Measured (UTC)% likedChange
24 Oct 2026, 01:4889no change
14 Oct 2026, 01:4889no change
6 Oct 2026, 06:5089no change
6 Oct 2026, 05:5089no change
6 Oct 2026, 04:5089no change
6 Oct 2026, 03:5089no change
6 Oct 2026, 02:5089no change
6 Oct 2026, 01:5089no change
6 Oct 2026, 00:5089no change
5 Oct 2026, 23:5089no change
5 Oct 2026, 22:5089no change
5 Oct 2026, 21:5089no change
5 Oct 2026, 20:5089no change
5 Oct 2026, 19:5089no change
5 Oct 2026, 18:5089no change
5 Oct 2026, 17:5089no change
5 Oct 2026, 16:5089no change
5 Oct 2026, 15:5089no change
5 Oct 2026, 14:5089no change
5 Oct 2026, 13:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.