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+1 Cut Jungle Escape

+1 Cut Jungle Escape

A Roblox experience owned by %4.1 PTR =).

ObbyENaxe swinginglevel progressionpower upgrades

+1 Cut Jungle Escape is an obby experience created on 2026-07-20. It has accumulated 625,619 lifetime visits and 33,967 favorites. Currently, 948 users are playing. The experience holds an 86% like percentage. Players swing axes to smash through thickets, beat levels, and unlock powerful axes for more power.

Description (written by the developer; not a statement by this register)

Welcome to +1 Cut Jungle Escape 1. Swing your axe to smash through Thicket. 2. Beat levels and earn Wins as you go higher and farther. 3. Unlock powerful axes for more Power.

Last updated by the developer 12 Aug 2026, 18:12 UTC.

1,550
playing (measured 24 Aug 2026, 12:50 UTC)
1,638,421
lifetime visits
88%
liked (1,530 👍 / 207 👎)
33,967
favourites (20.7 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5522,4901,5211,55010 August 202624 August 2026
66 measurements spanning 14 days, net +961. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 261–2,781 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 66
Measured (UTC)PlayersChange
24 Aug 2026, 12:501,550+114
24 Aug 2026, 11:501,436+202
24 Aug 2026, 10:501,234-33
24 Aug 2026, 09:501,267+123
24 Aug 2026, 08:501,144+95
24 Aug 2026, 07:501,049+95
24 Aug 2026, 06:50954+161
24 Aug 2026, 05:50793+126
24 Aug 2026, 04:50667+85
24 Aug 2026, 03:50582+30
24 Aug 2026, 02:50552-59
24 Aug 2026, 01:50611-17
24 Aug 2026, 00:50628-198
23 Aug 2026, 23:50826-66
23 Aug 2026, 22:50892-98
23 Aug 2026, 21:50990-232
23 Aug 2026, 20:501,222-303
23 Aug 2026, 19:501,525-173
23 Aug 2026, 18:501,698-210
23 Aug 2026, 17:501,908first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome355,406

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

86888715 August 202624 August 2026
66 measurements spanning 9 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 66
Measured (UTC)% likedChange
24 Aug 2026, 12:5088no change
24 Aug 2026, 11:5088no change
24 Aug 2026, 10:5088no change
24 Aug 2026, 09:5088no change
24 Aug 2026, 08:5088no change
24 Aug 2026, 07:5088no change
24 Aug 2026, 06:5088no change
24 Aug 2026, 05:5088no change
24 Aug 2026, 04:5088no change
24 Aug 2026, 03:5088no change
24 Aug 2026, 02:5088no change
24 Aug 2026, 01:5088no change
24 Aug 2026, 00:5088no change
23 Aug 2026, 23:5088no change
23 Aug 2026, 22:5088no change
23 Aug 2026, 21:5088no change
23 Aug 2026, 20:5088no change
23 Aug 2026, 19:5088no change
23 Aug 2026, 18:5088no change
23 Aug 2026, 17:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.