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Build to Survive a Nuke 💣

Build to Survive a Nuke 💣

A Roblox experience owned by Group of Igor.

TycoonENbase buildingtower defensesurvival

Description (written by the developer; not a statement by this register)

⚠ WAR ZONE UPDATE - The desert between the bases is live. Shellfire, free building, money piles, loot you have to carry out alive. Rumors of a ??? block dead center. A bomb is coming. Build something that can take it. You get a plot, a stack of blocks, and a countdown. Cardboard is cheap and useless. Bedrock is neither. Everything between is a tradeoff between what you can afford and what you're willing to lose. Threats escalate: grenades, RPGs, jets, carpet bombs, nukes, orbital strikes. Each wave finds a different weakness in what you built. You'll figure out which mistakes are yours. 18 blocks. Rare tiers roll on their own odds. Rebirth wipes the map and raises your ceiling. There's no final wave, just the point where your fort stops holding. Alpha - this game is still being built and things will change. Balance, blocks, threats, all of it is in motion. Feedback is very important and appreciated!

Last updated by the developer 27 Jul 2026, 06:33 UTC.

0
playing (measured 15 Aug 2026, 10:18 UTC)
14,668
lifetime visits
48%
liked (31 👍 / 33 👎)
104
favourites (7.1 per 1k visits)
20 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 10:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Permanent Luck
199 R$
Double Rolls
149 R$
Save Builds!
129 R$
2x Cash
99 R$
2x Permanent Luck
89 R$
2x Roll Speed
49 R$
2x Speed
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baptism By Fire · progression7,588 · 100.0% win
Nuke Survivor · progression1,072 · 52.6% win
Full Arsenal · progression589 · 23.6% win
Reborn · progression55 · 1.1% win
Millionaire · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

484948.516 August 2026 — 49 % liked26 August 2026 — 48 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 18:1948-1
16 Aug 2026, 18:1949first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.