Build to Survive a Nuke 💣
A Roblox experience owned by Group of Igor.
TycoonENbase buildingtower defensesurvival
Description (written by the developer; not a statement by this register)
⚠ WAR ZONE UPDATE - The desert between the bases is live. Shellfire, free building, money piles, loot you have to carry out alive. Rumors of a ??? block dead center. A bomb is coming. Build something that can take it. You get a plot, a stack of blocks, and a countdown. Cardboard is cheap and useless. Bedrock is neither. Everything between is a tradeoff between what you can afford and what you're willing to lose. Threats escalate: grenades, RPGs, jets, carpet bombs, nukes, orbital strikes. Each wave finds a different weakness in what you built. You'll figure out which mistakes are yours. 18 blocks. Rare tiers roll on their own odds. Rebirth wipes the map and raises your ceiling. There's no final wave, just the point where your fort stops holding. Alpha - this game is still being built and things will change. Balance, blocks, threats, all of it is in motion. Feedback is very important and appreciated!
Last updated by the developer 27 Jul 2026, 06:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 10:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 18:19 | 48 | -1 |
| 16 Aug 2026, 18:19 | 49 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.