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Who wins? ⚔️ BATTLE SANDBOX

Who wins? ⚔️ BATTLE SANDBOX

A Roblox experience owned by World Simulation.

Sandbox & buildingENbattle simulationphysics sandboxcreature matchup

Created in 2026, Who wins? ⚔️ BATTLE SANDBOX is a sandbox building experience on Roblox with over 1.6 million lifetime visits. It records 80 playing now, a like rating of 90%, 6,292 favourites.

Description (written by the developer; not a statement by this register)

Who wins? There's only one way to find out... ⚔️🔥 ⚔️ Build epic battles with 100+ creatures from every category imaginable! 💥 Watch massive armies clash with realistic physics and total chaos! 📈 Create insane matchups like 1000 Mechs vs 10 Kaijus or 500 Tigers vs 200 Elephants! 🌍 Fight across different maps and experiment with endless battle combinations! 👍 Like the game to help unlock even bigger battles!

Last updated by the developer 10 Aug 2026, 16:48 UTC.

80
playing (measured 1 Sept 2026, 03:50 UTC)
1,616,183
lifetime visits
90%
liked (4,763 👍 / 525 👎)
7,106
favourites (4.4 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

80759419.510 August 20261 September 2026
249 measurements spanning 21 days, net -679. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 249
Measured (UTC)PlayersChange
1 Sept 2026, 03:5080-22
1 Sept 2026, 02:50102-27
1 Sept 2026, 01:50129-15
1 Sept 2026, 00:50144-16
31 Aug 2026, 23:50160+7
31 Aug 2026, 22:50153+13
31 Aug 2026, 21:50140+4
31 Aug 2026, 20:50136-3
31 Aug 2026, 19:50139+20
31 Aug 2026, 18:50119-36
31 Aug 2026, 17:50155+22
31 Aug 2026, 16:50133-28
31 Aug 2026, 15:50161-12
31 Aug 2026, 14:50173-50
31 Aug 2026, 13:50223+27
31 Aug 2026, 12:50196-24
31 Aug 2026, 11:50220+37
31 Aug 2026, 10:50183+4
31 Aug 2026, 09:50179+44
31 Aug 2026, 08:50135first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Mammoth
398 R$
[OP] Kong
398 R$
[OP] Yeti
398 R$
[OP] Super Tank
398 R$
[OP] Space Destroyer
398 R$
[OP] MECHA KAIJU
398 R$
Nuclear Strike
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.514 August 202623 October 2026
254 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 254
Measured (UTC)% likedChange
23 Oct 2026, 20:0890no change
13 Oct 2026, 20:0790no change
3 Oct 2026, 20:0790-1
23 Sept 2026, 20:0691no change
13 Sept 2026, 20:0591no change
3 Sept 2026, 20:0591no change
1 Sept 2026, 03:5091no change
1 Sept 2026, 02:5091no change
1 Sept 2026, 01:5091no change
1 Sept 2026, 00:5091no change
31 Aug 2026, 23:5091no change
31 Aug 2026, 22:5091no change
31 Aug 2026, 21:5091no change
31 Aug 2026, 20:5091no change
31 Aug 2026, 19:5091no change
31 Aug 2026, 18:5091no change
31 Aug 2026, 17:5091no change
31 Aug 2026, 16:5091no change
31 Aug 2026, 15:5091no change
31 Aug 2026, 14:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.