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My Basketball Team

My Basketball Team

A Roblox experience owned by Rivrs x Sim.

SportsENsportsteam managementsimulation

Description (written by the developer; not a statement by this register)

🏀 Build Your Dream Basketball Team! Collect powerful players, upgrade their skills, and create an unstoppable squad. Take your team onto the court, defeat challenging opponents, and climb through the leagues to become the ultimate basketball champion! ⭐ Unlock rare players 💪 Train and upgrade your team 🏆 Win matches and climb the rankings 🔥 Build the strongest basketball squad Do you have what it takes to lead My Basketball Team to the top?

Last updated by the developer 5 Aug 2026, 04:28 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
54,527
lifetime visits
89%
liked (1,287 👍 / 156 👎)
1,796
favourites (32.9 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1523first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
999 R$
Super Lucky
549 R$
x10 Open
449 R$
VIP
339 R$
x2 Rebirths
299 R$
x2 Wins
279 R$
x2 Power
259 R$
x2 Accuracy
259 R$
x2 Agility
259 R$
Lucky
199 R$
+50 Storage
199 R$
+25 Storage
89 R$
x5 Open
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Amateur Level · progression226,448 · 100.0% win
Professional Level · progression10,995 · 13.0% win
World Level · progression1,967 · 3.4% win
Super Level · progression597 · 1.1% win
Legendary Collector · collection323 · 0.20% win
Legend Level · progression250 · 0.30% win
Top Dunker · other0 · 0.00% win
Top Pointer · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88908915 August 2026 — 90 % liked25 August 2026 — 89 % liked4 September 2026 — 89 % liked14 September 2026 — 88 % liked24 September 2026 — 88 % liked4 October 2026 — 88 % liked14 October 2026 — 89 % liked24 October 2026 — 89 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 22:3889no change
14 Oct 2026, 22:3689+1
4 Oct 2026, 22:3488no change
24 Sept 2026, 22:3388no change
14 Sept 2026, 18:4888-1
4 Sept 2026, 18:4689no change
25 Aug 2026, 17:5189-1
15 Aug 2026, 17:5190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.