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Factory Massacre

Factory Massacre

A Roblox experience owned by [ Winter Productions ].

HorrorENsurvival horrorPS1 aestheticchapter-based

Description (written by the developer; not a statement by this register)

🚨 THIS IS THE ONLY OFFICIAL FACTORY MASSACRE, HOSTED DIRECTLY BY WINTER PRODUCTIONS! 🚨 WARNING: This game contains flashing lights as well as loud noises. CHAPTER 1 - Your car breaks down in the middle of the woods. As you look for help, you come across a factory. Will you find someone to help you, or will that be the biggest mistake of your life? CHAPTER 2 - As you continue your journey, you come across an abandoned town full of mysteries waiting to unfold. It's way too quiet. Are you sure you're the only one there? ❗ Make sure to join our community server down below for feedback or bug reports ❗ NOTE: The first chapter of this game was inspired by "Power Drill Massacre" made by Puppet Combo. The second chapter was entirely our own idea. TAGS: PUPPET COMBO, PS1, PSX, HORROR, SCARY

Last updated by the developer 22 Aug 2026, 00:51 UTC.

90
playing (measured 22 Aug 2026, 08:50 UTC)
393,232
lifetime visits
83%
liked (970 👍 / 200 👎)
11,395
favourites (29.0 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90251170.510 August 2026 — 179 players21 August 2026 — 160 players21 August 2026 — 138 players21 August 2026 — 187 players21 August 2026 — 193 players22 August 2026 — 208 players22 August 2026 — 144 players22 August 2026 — 225 players22 August 2026 — 251 players22 August 2026 — 181 players22 August 2026 — 173 players22 August 2026 — 144 players22 August 2026 — 112 players22 August 2026 — 90 players10 August 202622 August 2026
14 measurements spanning 12 days, net -89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–275 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:5090-22
22 Aug 2026, 07:50112-32
22 Aug 2026, 06:50144-29
22 Aug 2026, 05:50173-8
22 Aug 2026, 04:50181-70
22 Aug 2026, 03:50251+26
22 Aug 2026, 02:50225+81
22 Aug 2026, 01:50144-64
22 Aug 2026, 00:50208+15
21 Aug 2026, 23:50193+6
21 Aug 2026, 22:50187+49
21 Aug 2026, 21:50138-22
21 Aug 2026, 20:54160-19
10 Aug 2026, 15:23179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Killer Radar
199 R$
Huggy
199 R$
Infinite Stamina
149 R$
Darius
149 R$
Infinite Lives
99 R$
Better Flashlight
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Chapter 1 · progression46,940 · 30.1% win
Completed Chapter 2 · progression16,544 · 11.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808381.515 August 2026 — 80 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked25 August 2026 — 82 % liked4 September 2026 — 81 % liked24 September 2026 — 82 % liked4 October 2026 — 82 % liked14 October 2026 — 82 % liked24 October 2026 — 83 % liked15 August 202624 October 2026
20 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:2183+1
14 Oct 2026, 04:1982no change
4 Oct 2026, 04:1982no change
24 Sept 2026, 04:1982+1
4 Sept 2026, 04:1781-1
25 Aug 2026, 04:1782+1
22 Aug 2026, 08:5081no change
22 Aug 2026, 07:5081no change
22 Aug 2026, 06:5081no change
22 Aug 2026, 05:5081no change
22 Aug 2026, 04:5081no change
22 Aug 2026, 03:5081no change
22 Aug 2026, 02:5081no change
22 Aug 2026, 01:5081no change
22 Aug 2026, 00:5081no change
21 Aug 2026, 23:5081no change
21 Aug 2026, 22:5081no change
21 Aug 2026, 21:5081no change
21 Aug 2026, 20:5481+1
15 Aug 2026, 04:1780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.