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Factory Massacre

Factory Massacre

A Roblox experience owned by [ Winter Productions ].

HorrorENsurvival horrorPS1 aestheticchapter-based

Description (written by the developer; not a statement by this register)

🚨 THIS IS THE ONLY OFFICIAL FACTORY MASSACRE, HOSTED DIRECTLY BY WINTER PRODUCTIONS! 🚨 WARNING: This game contains flashing lights as well as loud noises. CHAPTER 1 - Your car breaks down in the middle of the woods. As you look for help, you come across a factory. Will you find someone to help you, or will that be the biggest mistake of your life? CHAPTER 2 - As you continue your journey, you come across an abandoned town full of mysteries waiting to unfold. It's way too quiet. Are you sure you're the only one there? ❗ Make sure to join our community server down below for feedback or bug reports ❗ NOTE: The first chapter of this game was inspired by "Power Drill Massacre" made by Puppet Combo. The second chapter was entirely our own idea. TAGS: PUPPET COMBO, PS1, PSX, HORROR, SCARY

Last updated by the developer 22 Aug 2026, 00:51 UTC.

90
playing (measured 22 Aug 2026, 08:50 UTC)
393,232
lifetime visits
82%
liked (723 👍 / 164 👎)
8,714
favourites (22.2 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90251170.510 August 2026 — 179 players21 August 2026 — 160 players21 August 2026 — 138 players21 August 2026 — 187 players21 August 2026 — 193 players22 August 2026 — 208 players22 August 2026 — 144 players22 August 2026 — 225 players22 August 2026 — 251 players22 August 2026 — 181 players22 August 2026 — 173 players22 August 2026 — 144 players22 August 2026 — 112 players22 August 2026 — 90 players10 August 202622 August 2026
14 measurements spanning 12 days, net -89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–275 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:5090-22
22 Aug 2026, 07:50112-32
22 Aug 2026, 06:50144-29
22 Aug 2026, 05:50173-8
22 Aug 2026, 04:50181-70
22 Aug 2026, 03:50251+26
22 Aug 2026, 02:50225+81
22 Aug 2026, 01:50144-64
22 Aug 2026, 00:50208+15
21 Aug 2026, 23:50193+6
21 Aug 2026, 22:50187+49
21 Aug 2026, 21:50138-22
21 Aug 2026, 20:54160-19
10 Aug 2026, 15:23179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Killer Radar
199 R$
Huggy
199 R$
Infinite Stamina
149 R$
Darius
149 R$
Better Flashlight
99 R$
Infinite Lives
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Chapter 1 · progression34,409 · 29.0% win
Completed Chapter 2 · progression12,085 · 11.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

80828115 August 2026 — 80 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
15 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:1782+1
22 Aug 2026, 08:5081no change
22 Aug 2026, 07:5081no change
22 Aug 2026, 06:5081no change
22 Aug 2026, 05:5081no change
22 Aug 2026, 04:5081no change
22 Aug 2026, 03:5081no change
22 Aug 2026, 02:5081no change
22 Aug 2026, 01:5081no change
22 Aug 2026, 00:5081no change
21 Aug 2026, 23:5081no change
21 Aug 2026, 22:5081no change
21 Aug 2026, 21:5081no change
21 Aug 2026, 20:5481+1
15 Aug 2026, 04:1780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.