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[1.7 TOMMOROW!] Hair Physics Engine

[1.7 TOMMOROW!] Hair Physics Engine

A Roblox experience owned by catfries production company.

Social & hangoutENavatar customizationphysics simulationsocial posing

Description (written by the developer; not a statement by this register)

[👧] Test the most realistic hair engine on ROBLOX! [👩‍🦰] Stress-test your computer! [💅] Become a diva and pose or emote with your magnificent hair! Roblox Plus users get the Premium Pack One for free. By playing this game, you agree to the Terms of Service, which can be found in the community server. The R15 Avatar system is required for this game to function. NOTICE: This game heavily relies on physics, and thus you may need a high-tier device to run it. The update log can be found in the community server.

Last updated by the developer 22 Aug 2026, 17:45 UTC.

0
playing (measured 23 Aug 2026, 01:06 UTC)
3,608
lifetime visits
46%
liked (26 👍 / 30 👎)
693
favourites (192.1 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 01:061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
1,429 R$
Premium Pack 3: The Rapunzel Pack
99 R$
Premium Pack 2: The Style Pack
99 R$
Premium Pack 1: The Color Pack
99 R$
DJ Pass
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Obby Tower 1 · progression13 · 0.00% win
Beat Obby Tower 4 · progression3 · 0.00% win
Beat Obby Tower 3 · progression2 · 0.00% win
Beat Obby Tower 2 · progression1 · 0.00% win
Beat Obby Tower 5 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

469369.523 August 2026 — 93 % liked2 September 2026 — 84 % liked12 September 2026 — 77 % liked22 September 2026 — 51 % liked2 October 2026 — 53 % liked12 October 2026 — 53 % liked22 October 2026 — 46 % liked23 August 202622 October 2026
7 measurements spanning 60 days, net -47. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 01:0846-7
12 Oct 2026, 01:0853no change
2 Oct 2026, 01:0853+2
22 Sept 2026, 01:0851-26
12 Sept 2026, 01:0877-7
2 Sept 2026, 01:0784-9
23 Aug 2026, 01:0793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.