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[πŸ”₯] Climb the summit and slap people πŸ’€

[πŸ”₯] Climb the summit and slap people πŸ’€

A Roblox experience owned by impropio Studio's.

ObbyENobstacle coursemultiplayer combatgloves

Description (written by the developer; not a statement by this register)

Clear increasingly difficult obstacles, unlock new gloves, and face off against other players. Push your rivals, secure victories, and prove who is the best. πŸ’₯ Battle against other players 🧀 Unlock special gloves πŸ† Complete worlds and earn rewards πŸ”„ New updates coming soon Can you make it to the end without falling? πŸ‘ˆπŸ˜‚ https://www.roblox.com/es/communities/848988504/impropio-Studios#!/about

Last updated by the developer 1 Aug 2026, 04:02 UTC.

0
playing (measured 22 Aug 2026, 16:08 UTC)
2,055
lifetime visits
54%
liked (7 πŸ‘ / 6 πŸ‘Ž)
7
favourites (3.4 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Devil Hand
649 R$
x16 xp
399 R$
x2 trophies
399 R$
Guante Brutal
349 R$
VIPπŸ‘‘
349 R$
x2 coins
199 R$
x8 xp
199 R$
Guante violeta
149 R$
x4 xp
99 R$
Guante azul
49 R$
x2 xp
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 1 Β· progression71 Β· 0.00% win
Secret Store Β· secret1 Β· 0.00% win
World 1 completed Β· progression1 Β· 0.00% win
Stage 3 Β· progression1 Β· 0.00% win
Stage 2 Β· progression1 Β· 0.00% win
Where am I Β· other1 Β· 0.00% win
XL Glove Β· collection0 Β· 0.00% win
You got 1m Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.