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A tower where jelly rises up

A tower where jelly rises up

A Roblox experience owned by ZGW community.

ObbyENjellysurvivalskill-based

Description (written by the developer; not a statement by this register)

Can you escape from the approaching jelly? There's no other way to improve your skills... The color of the gel will change to match the color of the tower. → Skill Up The tension when there's only one left is unbearable! At night... the difficulty level skyrockets. A stage where even professionals struggle awaits you. Creator: Y_ramune Collaborator: yusei_kotetu

Last updated by the developer 5 Sept 2026, 08:50 UTC.

87
playing (measured 5 Sept 2026, 15:50 UTC)
232,688
lifetime visits
43%
liked (235 👍 / 314 👎)
1,160
favourites (5.0 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

872251565 Sept 2026, 13:16 — 225 players5 Sept 2026, 13:50 — 171 players5 Sept 2026, 14:50 — 125 players5 Sept 2026, 15:50 — 87 players5 Sept 2026, 13:165 Sept 2026, 15:50
4 measurements taken within a single day, net -138. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–246 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 15:5087-38
5 Sept 2026, 14:50125-46
5 Sept 2026, 13:50171-54
5 Sept 2026, 13:16225first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

寄付
2,000 R$
寄付
1,000 R$
寄付
900 R$
寄付
800 R$
寄付
700 R$
寄付
600 R$
寄付
500 R$
寄付
400 R$
寄付
300 R$
寄付
200 R$
寄付
100 R$
寄付
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Milk Chocolate Jelly Clear · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4143425 September 2026 — 41 % liked5 September 2026 — 41 % liked5 September 2026 — 41 % liked5 September 2026 — 41 % liked15 September 2026 — 43 % liked5 September 202615 September 2026
5 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 13:1643+2
5 Sept 2026, 15:5041no change
5 Sept 2026, 14:5041no change
5 Sept 2026, 13:5041no change
5 Sept 2026, 13:1641first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.