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scary maze game

scary maze game

A Roblox experience owned by Stephen Sweatpants.

HorrorENhorrormazejumpscare

Description (written by the developer; not a statement by this register)

Welcome to scary maze game. 😱 Can you escape the scary maze? 🔥 Try and test your skill! 🧐 Be careful where you move! | Controls | W, A, S, D and Arrow Keys for PC 🖥️ Joystick for Console 🎮 In-Game Control Pad for Mobile 📱 . . . . . . . . . . . . . . There are currently 8 levels. Expect updates in the near future. The game is currently in beta. Created by Stephen Sweatpants horror, speedrun, scary, fun, skill, ability, tryhard, checkpoint, stages, creepypasta, monster, jumpscare, maze, escape

Last updated by the developer 8 Aug 2026, 19:10 UTC.

0
playing (measured 14 Aug 2026, 19:02 UTC)
1,622
lifetime visits
61%
liked (11 👍 / 7 👎)
27
favourites (16.6 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 19:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined · welcome1,534 · 100.0% win
Victory · progression372 · 100.0% win
Stephen's Messenger · social101 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

506155.519 August 2026 — 54 % liked29 August 2026 — 50 % liked8 September 2026 — 56 % liked8 October 2026 — 59 % liked18 October 2026 — 61 % liked19 August 202618 October 2026
5 measurements spanning 60 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 12:3961+2
8 Oct 2026, 12:2359+3
8 Sept 2026, 05:3256+6
29 Aug 2026, 04:5350-4
19 Aug 2026, 04:3254first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.