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collect trash

collect trash

A Roblox experience owned by B&M Lazy Games.

TycoonENincrementalidle tycoonenvironmental satire

Description (written by the developer; not a statement by this register)

🗑️ an incremental about collecting people's garbage to make money and pollute the world even more. Hire rats, grow your pollution, and make everything worse! 🌍📉 🎮 HOW TO PLAY 🖐️ Hover over trash to recycle it 📈 Buy various pollution to grow your trash portfolio 🗑️ Fill your bins — the truck makes it someone else's problem 🌳 Climb the Skill Tree for questionable improvements 🐀 Recruit rats to recycle pollution FOR you ✨ Rare trash is worth a fortune (ethically? unclear) 💬 Join the group for a FREE reward 👍 Like + Favorite to make everything worse, faster! trash tycoon, garbage simulator, collect trash, trash simulator, idle tycoon, garbage tycoon, clean up game

Last updated by the developer 9 Aug 2026, 13:19 UTC.

34
playing (measured 10 Aug 2026, 15:51 UTC)
85,025
lifetime visits
70%
liked (256 👍 / 112 👎)
689
favourites (8.1 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5121first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Garbage Master! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.515 August 2026 — 70 % liked25 August 2026 — 69 % liked4 September 2026 — 70 % liked14 September 2026 — 70 % liked24 September 2026 — 69 % liked4 October 2026 — 70 % liked15 August 20264 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 17:4970+1
24 Sept 2026, 17:4869-1
14 Sept 2026, 17:3270no change
4 Sept 2026, 17:3170+1
25 Aug 2026, 17:3169-1
15 Aug 2026, 17:3070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.