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Run In Backrooms

Run In Backrooms

A Roblox experience owned by [RIB].

HorrorENhorrorentity-survivalbackrooms

Description (written by the developer; not a statement by this register)

Run In Backrooms (RIB) RESTART = UPDATE Play as characters inspired by games, internet horror and more. earn Relics, Purchase new Runners and Entities, and survive as long as you can. Run from entities or be the entity - Controls - -PC- Sprint - Lshift Shiftlock - Lctrl Leaderboard - Tab Attack - M1 -Console- Sprint - X/Square Shiftlock - Dpad down Leaderboard - Y/Triangle Attack - R1 Inspired by gmod and hussrooms More characters, maps, and updates coming soon. Credits: Artist - LordNynx

Last updated by the developer 16 Aug 2026, 15:31 UTC.

19
playing (measured 16 Aug 2026, 15:52 UTC)
145,804
lifetime visits
72%
liked (821 👍 / 321 👎)
4,850
favourites (33.3 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 15:5219first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Relics
899 R$
Character Coloring
250 R$
Taunt Commands
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beginner · progression553 · 18.4% win
Getting Somewhere · progression131 · 4.4% win
Experienced · progression40 · 1.3% win
Objective Grinder · progression3 · 0.10% win
Dedicated · progression0 · 0.00% win
Veteran · progression0 · 0.00% win
Completionist · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

71777416 August 2026 — 75 % liked26 August 2026 — 77 % liked5 September 2026 — 75 % liked15 September 2026 — 71 % liked25 September 2026 — 71 % liked5 October 2026 — 72 % liked15 October 2026 — 72 % liked25 October 2026 — 72 % liked7216 August 202625 October 2026
8 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 16:0272no change
15 Oct 2026, 16:0172no change
5 Oct 2026, 16:0172+1
25 Sept 2026, 16:0171no change
15 Sept 2026, 16:0071-4
5 Sept 2026, 15:5375-2
26 Aug 2026, 15:5377+2
16 Aug 2026, 15:5375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 October 2026
Roblox entity thumbnail
27 September 2026
Roblox entity thumbnail
20 September 2026
Roblox entity thumbnail
6 September 2026
Roblox entity thumbnail
16 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.