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+1 Dumpling Vacuum

+1 Dumpling Vacuum

A Roblox experience owned by Morale Studio.

SimulatorENsimulationpet collectionupgrade mechanics

Description (written by the developer; not a statement by this register)

🥟 VACUUM THE DUMPLINGS! CLEAN EVERYTHING! 🥟 🏖️ NEW UPDATE! Pets 2.0 🐶 👍 THUMBS UP for more UPDATES and PETS at 50 LIKES! 👍 You're a robot vacuum. Suck up dumplings, keycaps and trash, empty your tank at the skip, cash in, and upgrade your way to becoming the ultimate cleaning machine! 🗺️ 2 MAPS — Clean the supermarket or explore the brand new BEACH MAP! 🏖️ 🥟 DUMPLINGS & KEYCAPS — Vacuum up dumplings, keycaps and junk of every size 🧹 8 VACUUMS — From a humble Dustbuster to the EVENT HORIZON ⚡ UPGRADE — Tank, Suction, Motor, Boots, Pump and POWER 💎 HUNT FOR JUNK — Find UNCOMMON, RARE and LEGENDARY junk worth up to 40x! 🥚 EGGS & PETS — Hatch eggs, collect pets, and send them out to help you clean 🏆 WIN & REBIRTH — Clear the map, WIN, then REBIRTH and keep your progress! 👑 LEADERBOARDS — Compete globally for Most Wins, Most Junk and Most Rebirths 🔥 NEW CONTENT 🐼 PETS 2.0 — Pets scatter and clean alongside you ✨ More content coming soon!!

Last updated by the developer 28 Aug 2026, 11:57 UTC.

0
playing (measured 30 Aug 2026, 16:15 UTC)
61,796
lifetime visits
71%
liked (61 👍 / 25 👎)
249
favourites (4.0 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
INFINITE TANK
499 R$
2X WINS
399 R$
AUTO DUMP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Checked Out · progression156 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.530 August 2026 — 72 % liked9 September 2026 — 71 % liked19 September 2026 — 71 % liked30 August 202619 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 16:1671no change
9 Sept 2026, 16:1571-1
30 Aug 2026, 16:1572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.