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(🌴) +1 Escape Jungle

(🌴) +1 Escape Jungle

A Roblox experience owned by +1 Games Dev.

ObbyESparkourspeed runjungle theme

Description (written by the developer; not a statement by this register)

# 🌴 +1 Velocidad de Escape de la Selva 🏃‍♂️ ¡Bienvenido a **+1 Velocidad de Escape de la Selva**! 🌴💨 En este emocionante juego tendrás que correr, conseguir **+1 de Velocidad** y hacerte cada vez más rápido para escapar de una peligrosa y misteriosa selva. 🔥 Explora diferentes zonas de la jungla y supera increíbles obstáculos. 💨 ¡Cuanta más velocidad consigas, más rápido podrás correr! 🏆 Compite con otros jugadores y demuestra quién es el más rápido. 🌴 Llega hasta el final y consigue grandes victorias mientras intentas escapar. ⭐ **Consigue velocidad** 🏃 **Corre más rápido** 🚧 **Supera obstáculos** 🏆 **Consigue victorias** 🌴 **¡Escapa de la selva!** 🚀 **¿Tienes lo necesario para convertirte en el jugador más rápido y conquistar la jungla? ¡Entra ahora y comienza tu aventura!**

Last updated by the developer 4 Sept 2026, 03:07 UTC.

0
playing (measured 4 Sept 2026, 05:32 UTC)
1,771
lifetime visits
86%
liked (32 👍 / 5 👎)
27
favourites (15.2 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 05:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tier12
699 R$
Tier11
599 R$
Tier10
450 R$
Tier9
399 R$
Tier8
299 R$
Tier7
156 R$
CandyTreadmill
150 R$
INSTANT_REBIRTH_T4
150 R$
INSTANT_REBIRTH_T3
100 R$
Tier6
96 R$
Tier5
48 R$
Tier4
24 R$
DiamondTreadmill
19 R$
REVIVE
19 R$
Tier3
12 R$
Tier2
6 R$
Tier1
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gracias por unirte al juego · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868987.55 September 2026 — 87 % liked15 September 2026 — 89 % liked26 October 2026 — 86 % liked5 September 202626 October 2026
3 measurements spanning 51 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 00:2186-3
15 Sept 2026, 00:3589+2
5 Sept 2026, 00:1887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.