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[RELEASE] Anime Ball Stars

[RELEASE] Anime Ball Stars

A Roblox experience owned by Teknoa Studios.

SportsENanimesoccercard_collection

Description (written by the developer; not a statement by this register)

⚽ ANIME BALL STARS — fast & explosive 2D anime soccer! Pick your star, hit the pitch and outplay everyone in quick 1v1, 2v2 and 3v3 matches. First to 3 goals wins! 🔥 10 anime stars, each with a game-changing ULTIMATE — rubber-arm shots, shadow clones, one-punch strikes and more 🏆 Climb the Trophy Road and rank up through competitive Leagues 📦 Open packs, collect cards and star up your favorites 🎯 Daily & weekly missions + Battle Pass 👥 Party up with your friends and queue together 🔥 Win streaks pay bonus trophies — keep the fire alive! Every match is short. Every goal counts. Easy to learn on mobile, hard to master anywhere. 🎁 Join our community group for a FREE Legendary Pack! soccer, football, 1v1, anime, sports, ball, pvp, ranked, haxball

Last updated by the developer 5 Sept 2026, 19:05 UTC.

0
playing (measured 17 Sept 2026, 04:46 UTC)
17,722
lifetime visits
85%
liked (11 👍 / 2 👎)
22
favourites (1.2 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 04:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome8,014 · 0.00% win
First Victory · progression426 · 0.00% win
On Fire · other26 · 0.00% win
Goal Machine · other14 · 0.00% win
Veteran · other3 · 0.00% win
Century Striker · other2 · 0.00% win
Trophy Hunter · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83858417 September 2026 — 83 % liked27 September 2026 — 85 % liked17 September 202627 September 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 04:4785+2
17 Sept 2026, 04:4783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.