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Jump to Steal Squishy! ✨

Jump to Steal Squishy! ✨

A Roblox experience owned by Faroeste Caboclo.

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Description (written by the developer; not a statement by this register)

Several Bug Fixes, We Are Really Sorry For Them! :( Jump to Steal Squishy! ✨ 🎧 Turn on headphones for a better experience! [ASMR] 💡- Get the Lucky Blocks to your base without getting caught to unlock new Squishies! 💵- Use the money from the Squishies to upgrade your character and base! ⏰- Your slimes make money offline, so make sure to check on them everyday! If you enjoy our game, Like it and join our group for surprises and more updates!☺️

Last updated by the developer 18 Aug 2026, 14:19 UTC.

0
playing (measured 21 Aug 2026, 20:54 UTC)
282,254
lifetime visits
75%
liked (219 👍 / 73 👎)
19,140
favourites (67.8 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

025212610 August 2026 — 252 players21 August 2026 — 0 players10 August 202621 August 2026
2 measurements spanning 11 days, net -252. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:540-252
10 Aug 2026, 14:08252first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
115 R$
x2 Money
85 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

757675.515 August 2026 — 76 % liked21 August 2026 — 75 % liked4 September 2026 — 75 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 10:3175no change
21 Aug 2026, 20:5475-1
15 Aug 2026, 10:3076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.