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2 Player Verity Tycoon 🙂

2 Player Verity Tycoon 🙂

A Roblox experience owned by 2 Player Tycoons!.

TycoonENbase-buildingsurvival-horrormultiplayer

2 Player Verity Tycoon 🙂 is a tycoon experience created on 2026-07-22. The game currently has 215 players online and 643,869 lifetime visits. It holds 1,580 favorites and maintains a 75% like percentage. The description mentions building a base, hiring an assembly line, and protecting against threats. Progress saves automatically.

Description (written by the developer; not a statement by this register)

Welcome to 2 Player Verity Tycoon 🙂 Build your very own Verity themed base...but watch out...something is lurking! 🤫 Hello I'm Verity--your personal helper friend. Ask me anything, I know everything! 🟡 Fortify your base to ward off other plays, and protect yourself from Verity once he's transformed! Create droppers, generators, and hire an assembly line to keep the money flowing! Ready to play? Can you survive? 🛠️ Leaving a Like & Favorite is appreciated! 👍 💾 All Progress Saves Automatically FREE 5K starting Cash for joining The 2 Player Tycoons! Group AND Following FloppyDiskHolder on Roblox💵 https://www.roblox.com/communities/34476448/2-Player-Tycoons#!/about Please report any bugs/suggestions on the Group Wall! 🐛

Last updated by the developer 13 Aug 2026, 23:43 UTC.

53
playing (measured 21 Aug 2026, 20:54 UTC)
722,135
lifetime visits
75%
liked (205 👍 / 67 👎)
1,580
favourites (2.2 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

53196124.510 August 2026 — 196 players21 August 2026 — 53 players10 August 202621 August 2026
2 measurements spanning 11 days, net -143. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–217 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5453-143
10 Aug 2026, 15:04196first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$
Triple Cash
149 R$
Magic Carpet
129 R$
Double Cash
99 R$
Blades Pack
79 R$
VIP Upgraders
29 R$
VIP Droppers
29 R$
Autocollect
29 R$
Speed Coil
29 R$
Gravity Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome378,286
Finished Tycoon · progression58,455
Rebirthed · progression27,704

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked21 August 2026 — 75 % liked14 August 202621 August 2026
2 measurements spanning 7 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5475no change
14 Aug 2026, 22:5275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.