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WHO'S NEXT? [GEAR 5] [GOJO] [UPDATE] [X2 LUCK]

WHO'S NEXT? [GEAR 5] [GOJO] [UPDATE] [X2 LUCK]

A Roblox experience owned by i really like slop.

HorrorENasymmetricalhorroranime

Description (written by the developer; not a statement by this register)

A 2v10 asymmetrical chase game where two Killers can team up with a partner to hunt down Survivors, while ten Survivors work together to complete objectives that can change the course of the round in unexpected ways. Keep in mind that the game is currently in Alpha. This is, without a doubt, probably one of the most buggy and broken asymmetrical games you'll ever play. Things will break. Things will probably break again. Some things might not even work the way they're supposed to. Everything is subject to change. Mechanics, maps, balance, and pretty much anything else can be changed, replaced, or completely reworked as development continues. Highly inspired by PWNed By 14:00 and Robloxia's Sin.

Last updated by the developer 26 Aug 2026, 08:45 UTC.

0
playing (measured 26 Aug 2026, 09:07 UTC)
460
lifetime visits
80%
liked (8 👍 / 2 👎)
1
favourites (2.2 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 09:070first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

718075.526 August 2026 — 80 % liked5 September 2026 — 71 % liked15 September 2026 — 75 % liked1 October 2026 — 78 % liked11 October 2026 — 80 % liked26 August 202611 October 2026
5 measurements spanning 46 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 06:1980+2
1 Oct 2026, 03:3878+3
15 Sept 2026, 13:3475+4
5 Sept 2026, 13:0871-9
26 Aug 2026, 09:4980first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.