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HUSSROOMS [NEW]

HUSSROOMS [NEW]

A Roblox experience owned by HUSSROOMS.

HorrorENhorrorsurvivalmultiplayer

Description (written by the developer; not a statement by this register)

THE HUSSROOMS HOW TO PLAY: 🤫 Survivors creep through the Backrooms 😈 Hussers try to huss them down 🪑 Throw props and build defenses to defend yourself and survive 🏃‍➡️ Participate in horrifying and hilarious chases ☢️ Play in different game modes like Infection or the ruthless Huss Valley 👥 Survive with or chase down your friends! Inspired by the GMod Hussrooms Not intended to be a Clark copy 📍HUSS VALLEY

Last updated by the developer 31 Jul 2026, 19:11 UTC.

0
playing (measured 19 Aug 2026, 20:05 UTC)
86,661
lifetime visits
47%
liked (112 👍 / 124 👎)
561
favourites (6.5 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HIGHER HUSSER CHANCE
149 R$
2x VOTE
99 R$
STRONGER THROW
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome71,899 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4719 August 2026 — 47 % liked8 September 2026 — 47 % liked18 September 2026 — 47 % liked28 September 2026 — 47 % liked8 October 2026 — 47 % liked18 October 2026 — 47 % liked19 August 202618 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 20:0747no change
8 Oct 2026, 20:0747no change
28 Sept 2026, 20:0647no change
18 Sept 2026, 20:0647no change
8 Sept 2026, 20:0647no change
19 Aug 2026, 20:0547first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.