Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Paint a Car!

Paint a Car!

A Roblox experience owned by PAINT IT RIGHT MEOW.

Sandbox & buildingENsandboxcreativemultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Paint a Car, a relaxed 4-player game where you can recreate car images block-by-block. - Search Anything: Search a live database to instantly load almost ANY car image onto your board. - 4-Player Lobby: Claim one of the 4 plots in the lobby and paint alongside your friends in real-time. - Auto-Save: Your progress saves automatically. If you leave or crash, you can pick up exactly where you left off. This is the only official Paint a Car game. Any other game using this name or claiming to be associated with it is a copy, and I don't endorse them. SHUTDOWN = UPDATE.

Last updated by the developer 26 Jul 2026, 01:10 UTC.

0
playing (measured 12 Aug 2026, 01:31 UTC)
483
lifetime visits
45%
liked (5 👍 / 6 👎)
7
favourites (14.5 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Brush Size
75 R$
2X Sprint Speed
50 R$
No Hint Cooldown
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Paint a Car! · welcome437 · 100.0% win
Finished a Painting · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

455047.521 August 2026 — 50 % liked11 October 2026 — 45 % liked21 August 202611 October 2026
2 measurements spanning 51 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 02:3745-5
21 Aug 2026, 06:4850first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.