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Village of Lies [BETA]

Village of Lies [BETA]

A Roblox experience owned by Veloriya.

Social & hangoutENsocial deductionmedieval fantasymafia

Description (written by the developer; not a statement by this register)

Trust no one. Anyone could be lying... A storybook spin on the classic game of Mafia, made for fans of social deduction, medieval fantasy, vintage mysteries, and storybook worlds. 🕵️‍♂️ 🏰 Enter the village of Veloriya, where the Mafia rules the night. 🕯️ Investigate suspects, defend your innocence, and vote carefully. 🎭 Play unique roles, deceive your enemies, and manipulate the town. 🔪 Eliminate the village as the Mafia and unleash a reign of terror upon the villagers. ✨ Earn rewards and unlock titles, auras, emotes, and cosmetics. Can you uncover the truth before the village falls? ⚠️ BETA: Village of Lies is actively being developed. Many more improvements, roles, cosmetics, and expansions will be added soon...

Last updated by the developer 21 Aug 2026, 19:01 UTC.

0
playing (measured 22 Aug 2026, 05:07 UTC)
15,336
lifetime visits
81%
liked (253 👍 / 60 👎)
2,701
favourites (176.1 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Role Pick x2
300 R$
Mafia Chance x2
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Veloriya · welcome30,259 · 100.0% win
Founding 100 · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77817922 August 2026 — 78 % liked1 September 2026 — 77 % liked11 September 2026 — 78 % liked21 September 2026 — 77 % liked1 October 2026 — 79 % liked11 October 2026 — 80 % liked21 October 2026 — 81 % liked22 August 202621 October 2026
7 measurements spanning 60 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 05:1581+1
11 Oct 2026, 05:1580+1
1 Oct 2026, 05:0879+2
21 Sept 2026, 05:0877-1
11 Sept 2026, 05:0878+1
1 Sept 2026, 05:0877-1
22 Aug 2026, 05:0778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.