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Smashy Museum

Smashy Museum

A Roblox experience owned by AI LEARNS.

SimulatorENmuseum collectionidle incomehammer simulator

Description (written by the developer; not a statement by this register)

🔨 Welcome to Smashy Museum!🔨 💖 Like, ⭐ Favorite, and 🔔 Follow for future updates! CODE "LAUNCH" IN SHOP FOR FREE HAMMER & EFFECT! JOIN THE GROUP FOR 12H OFFLINE INCOME! BETA : Expect bugs and balancing issues. Please report any small or major bugs to us so we can fix asap, we value you and need your feedback to provide the best experience. Thank you for your support. Join the community server to report bugs. 💥 Break rare items out of stones 💰 Display your collection to earn Cash 🔨 Upgrade your hammer and break rocks faster 🏛️ Expand and renovate your museum 📈 Rise in the leaderboards 🤖 Unlock automation and keep earning while away 🌈 Discover increasingly valuable collectibles! Smashy Museum, Smash Hit Museum, Smash Rocks, hammer game, treasure hunting, mining simulator

Last updated by the developer 9 Aug 2026, 06:33 UTC.

4
playing (measured 12 Aug 2026, 10:53 UTC)
21,611
lifetime visits
57%
liked (108 👍 / 83 👎)
537
favourites (24.8 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(PERM) INSTA ROCKS
399 R$
(PERM) 2X OFFLINE CASH & 24 HOURS
299 R$
(HAMMER) CARTOON PACK + EFFECT
199 R$
VOID MUSEUM
99 R$
(HAMMER) SPIKE
69 R$
(HAMMER) DOGE
69 R$
(EFFECT) BLACK HOLE
59 R$
(EFFECT) LIGHTNING
59 R$
(EFFECT) TOXIC
59 R$
(EFFECT) FIRE BLAST
59 R$
(TRAIL)Inferno
49 R$
(TRAIL) Void Fire
49 R$
(TRAIL) TOXIC
49 R$
(TRAIL) ROYAL
49 R$
(TRAIL) GALAXY
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester! · other11,085 · 100.0% win
1 Days! · welcome4,232 · 100.0% win
10 Days! · progression309 · 22.9% win
50 Days! · progression8 · 0.00% win
100 Days! · progression1 · 0.00% win
500 Days! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5716 August 2026 — 57 % liked26 August 2026 — 57 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:4657no change
16 Aug 2026, 08:4657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.