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[CLASSES] Clean The Puzzle Gallery! 🖼️

[CLASSES] Clean The Puzzle Gallery! 🖼️

A Roblox experience owned by PunLun's Studio.

[CLASSES] Clean The Puzzle Gallery! 🖼️ is a Roblox experience created on 2026-07-22. It currently has 1,612 players online and 968,409 lifetime visits. The game holds a 94% like percentage and 29,612 favorites. No specific genre is listed in the data.

Description (written by the developer; not a statement by this register)

👍 THUMBS UP FOR MORE UPDATES! 👍 Welcome to Clean The Puzzle Gallery! 🖼️ The gallery has been ransacked and every masterpiece is in pieces! Pick up, sort, and rebuild thousands of scattered puzzle pieces to restore the world's greatest paintings. 🎮 How to Play 🧩 Collect & Rebuild – Find scattered pieces and place them on the right board to reconstruct real paintings from legendary artists. 📖 Discover – Flip through the Book to see every painting and where to find it on the map. 📈 Upgrade – Earn cash and skill points to unlock abilities that make cleaning faster. 👥 Play Together – Restore the gallery solo or team up with friends to finish faster. 🏆 Compete – Beat the clock and climb the global leaderboards. 💻 PC Controls E or Click – Pick Up / Place Q – Drop 1-5 – Use Ability T – Free Mouse F – Shop U – Upgrades B – Open Book A/D – Turn Pages 🖼️ Can you restore the entire gallery and bring every painting back to life? Tags: satisfying, puzzle, cleaning, adventure

Last updated by the developer 21 Aug 2026, 08:46 UTC.

341
playing (measured 24 Aug 2026, 09:50 UTC)
1,434,741
lifetime visits
94%
liked (12,292 👍 / 723 👎)
29,612
favourites (20.6 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3411,7111,02610 August 202624 August 2026
63 measurements spanning 14 days, net -1,370. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 136–1,917 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 63
Measured (UTC)PlayersChange
24 Aug 2026, 09:50341-40
24 Aug 2026, 08:50381-17
24 Aug 2026, 07:50398+4
24 Aug 2026, 06:50394-98
24 Aug 2026, 05:50492-152
24 Aug 2026, 04:50644-93
24 Aug 2026, 03:50737+6
24 Aug 2026, 02:50731+16
24 Aug 2026, 01:50715-36
24 Aug 2026, 00:50751+5
23 Aug 2026, 23:50746-114
23 Aug 2026, 22:50860-112
23 Aug 2026, 21:50972+2
23 Aug 2026, 20:50970-76
23 Aug 2026, 19:501,046+63
23 Aug 2026, 18:50983+78
23 Aug 2026, 17:50905+72
23 Aug 2026, 16:50833-15
23 Aug 2026, 15:50848+90
23 Aug 2026, 14:50758first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 202624 August 2026
63 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 63
Measured (UTC)% likedChange
24 Aug 2026, 09:5094no change
24 Aug 2026, 08:5094no change
24 Aug 2026, 07:5094no change
24 Aug 2026, 06:5094no change
24 Aug 2026, 05:5094no change
24 Aug 2026, 04:5094no change
24 Aug 2026, 03:5094no change
24 Aug 2026, 02:5094no change
24 Aug 2026, 01:5094no change
24 Aug 2026, 00:5094no change
23 Aug 2026, 23:5094no change
23 Aug 2026, 22:5094no change
23 Aug 2026, 21:5094no change
23 Aug 2026, 20:5094no change
23 Aug 2026, 19:5094no change
23 Aug 2026, 18:5094no change
23 Aug 2026, 17:5094no change
23 Aug 2026, 16:5094no change
23 Aug 2026, 15:5094no change
23 Aug 2026, 14:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.