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TimeBomb Parkour

TimeBomb Parkour

A Roblox experience owned by Faberz.

AdventureENbomb passingchaotic multiplayerobstacle course

Description (written by the developer; not a statement by this register)

WELCOME TO TIMEBOMB PARKOUR! When the round starts one random person will be given a bomb with a 15 second timer, pass the bomb or die! Use obstacles to juke out people with the bomb! There are also many bomb skins which you can get from a currency called BoomBux but also badges! This is super chaotic so don’t be surprised if someone has a bomb with so much effects that crashes ur PC Tags: Timebomb, duels, parkour, fighting

Last updated by the developer 28 Jul 2026, 17:26 UTC.

0
playing (measured 15 Aug 2026, 12:51 UTC)
1,204
lifetime visits
86%
liked (25 👍 / 4 👎)
15
favourites (12.5 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 12:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

darkeeenddd · other23 · 0.00% win
wow you are EPICCCCCCCCCCCCCCCCCCC · other18 · 0.00% win
RIP Flinging Frenzy · other15 · 0.00% win
67 · other14 · 0.00% win
Timeseer · other13 · 0.00% win
TIMELORD · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8619 August 2026 — 86 % liked29 August 2026 — 86 % liked8 September 2026 — 86 % liked19 August 20268 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 16:3486no change
29 Aug 2026, 15:1986no change
19 Aug 2026, 14:4686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.