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Break For Anime!

Break For Anime!

A Roblox experience owned by henric 2.

SimulatorENAnimeLucky BlockRNG/Gacha

Description (written by the developer; not a statement by this register)

Welcome to Break For Anime! 👍 Like the game and join the group for a FREE Legendary Anime! How to Play: ⛏️Break Lucky Blocks to get Anime! 💸 Place your Anime and earn cash! ⚔️Buy new tools to break faster! 🚀Expand your base and get RICH! 💎Unbox rare anime and complete the index! 🌟Show off your anime collection! 🚨More updates are coming soon! Anime Lucky Block, Brainrot, Brainrot Anime, RNG Game, Roll Simulator, Don’t Get Caught, Hide and Run, Anime Waifus, Gacha Luck, Lucky Spin, Meme Game, Viral, Addicting, Fast Progress, OP Loot, Secret Characters, Rare Drops, AFK Farm, Idle Cash, Rebirth Simulator, Colorful, Rainbow Effects, Speed Run, Collect Them All

Last updated by the developer 7 Aug 2026, 08:00 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
382
lifetime visits
95%
liked (70 👍 / 4 👎)
141
favourites (369.1 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky (OP)
399 R$
2x Cash
299 R$
Mutation Luck
149 R$
Lucky
99 R$
Collect All
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9510097.521 August 2026 — 100 % liked1 September 2026 — 95 % liked21 August 20261 September 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 03:0695-5
21 Aug 2026, 20:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.