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[⏳] GS5 Menu simulator

[⏳] GS5 Menu simulator

A Roblox experience owned by _LM Studios_.

SimulatorENmenu simulationconsole UIfan-made

Description (written by the developer; not a statement by this register)

This is the PS4/PS5 menu inside ROBLOX ••! It displays Roblox games instead of your average normal games you'd see on GameStation. PC-: Enter, Backspace, Tab, T, E, H for home menu Console: Same as the PS4 ans PS5, except the home button replaced with Touchpad/Print button UPDATE LOG T: *No update yet *NOT AFFILIATED WITH SONY OR PLAYSTATION 4/5, IT IS A FAN-MADE GAME. NOT APPROVED BY SONY*

Last updated by the developer 29 Oct 2026, 17:26 UTC.

433
playing (measured 29 Oct 2026, 17:50 UTC)
339,979
lifetime visits
69%
liked (448 👍 / 198 👎)
1,084
favourites (3.2 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

260433346.529 Oct 2026, 10:45 — 273 players29 Oct 2026, 10:50 — 260 players29 Oct 2026, 11:50 — 372 players29 Oct 2026, 12:50 — 353 players29 Oct 2026, 13:50 — 300 players29 Oct 2026, 14:50 — 389 players29 Oct 2026, 15:50 — 350 players29 Oct 2026, 16:50 — 379 players29 Oct 2026, 17:50 — 433 players29 Oct 2026, 10:4529 Oct 2026, 17:50
9 measurements taken within a single day, net +160. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 234–459 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Oct 2026, 17:50433+54
29 Oct 2026, 16:50379+29
29 Oct 2026, 15:50350-39
29 Oct 2026, 14:50389+89
29 Oct 2026, 13:50300-53
29 Oct 2026, 12:50353-19
29 Oct 2026, 11:50372+112
29 Oct 2026, 10:50260-13
29 Oct 2026, 10:45273first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Xbox Access WIP
95 R$
PS5 COLOUR CONTROL
59 R$
Modded PS5
45 R$
2x Cash
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome148,867 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.529 Oct 2026, 10:46 — 68 % liked29 Oct 2026, 10:50 — 68 % liked29 Oct 2026, 11:50 — 68 % liked29 Oct 2026, 12:50 — 69 % liked29 Oct 2026, 13:50 — 68 % liked29 Oct 2026, 14:50 — 69 % liked29 Oct 2026, 15:50 — 69 % liked29 Oct 2026, 16:50 — 69 % liked29 Oct 2026, 17:50 — 69 % liked29 Oct 2026, 10:4629 Oct 2026, 17:50
9 measurements taken within a single day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 17:5069no change
29 Oct 2026, 16:5069no change
29 Oct 2026, 15:5069no change
29 Oct 2026, 14:5069+1
29 Oct 2026, 13:5068-1
29 Oct 2026, 12:5069+1
29 Oct 2026, 11:5068no change
29 Oct 2026, 10:5068no change
29 Oct 2026, 10:4668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.