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Eat Your Friend To Escape

Eat Your Friend To Escape

A Roblox experience owned by 100 CCU Together.

AdventureEN2D parkourco-ophumor

Description (written by the developer; not a statement by this register)

Welcome to [🍴] Eat Your Friend To Escape ! 🎮 Play a funny **2D parkour adventure!** 🤝 Team up with a friend and reach the end together. 😋 Eat your friend to make difficult obstacles easier! 2 Players Minimum and Max. Eat Your FRIEEEEEEEND ! — 🎮How to Play — 1. 🏃 Complete the 2D parkour 2. 🤝 Help your friend pass obstacles 3. 😋 Eat your friend when the parkour gets difficult 4. 🔄 Switch roles and continue together 5. 🏁 Reach the end without leaving your friend behind SPEED RUNNER WHERE ARE YOU ??? ✅ That’s it — now you know how to play! 😄 💻 Supports desktop, mobile, and tablet 📱 👍 Like the game, ⭐ add it to your favorites, 🕒 and invite a friend to play!

Last updated by the developer 7 Aug 2026, 15:43 UTC.

0
playing (measured 11 Aug 2026, 04:18 UTC)
110,462
lifetime visits
57%
liked (75 👍 / 57 👎)
2,557
favourites (23.1 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:184first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

57595815 August 2026 — 59 % liked25 August 2026 — 59 % liked4 September 2026 — 57 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:4757-2
25 Aug 2026, 10:1959no change
15 Aug 2026, 10:1959first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.