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🗑️ Clean The Lake

🗑️ Clean The Lake

A Roblox experience owned by OddQuest Studio.

SimulatorENenvironmentalcleaningupgrade

Description (written by the developer; not a statement by this register)

😱 OH NO! The lake is completely polluted! Clean up all the trash and restore the lake to its beautiful condition! 🌊✨ 🗑️ Collect trash from the lake 🎒 Fill your garbage bag ⚙️ Recycle trash for money 🌳 Upgrade your Skill Tree ✨ Make the entire lake clean again!

Last updated by the developer 4 Aug 2026, 07:37 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
6,622
lifetime visits
87%
liked (73 👍 / 11 👎)
85
favourites (12.8 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HOOP BASKETBALL SKIN
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO CLEAN THE LAKE · welcome6,464 · 0.00% win
BITE OF THE CROC · other1,145 · 0.00% win
DROWNED · other850 · 0.00% win
CLEANED THE LAKE · progression169 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

87898817 August 2026 — 89 % liked27 August 2026 — 89 % liked6 September 2026 — 89 % liked26 September 2026 — 89 % liked26 October 2026 — 87 % liked17 August 202626 October 2026
5 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 19:3487-2
26 Sept 2026, 19:1989no change
6 Sept 2026, 17:3089no change
27 Aug 2026, 17:2189no change
17 Aug 2026, 17:0789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.