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Raise or Bluff! 🧠

Raise or Bluff! 🧠

A Roblox experience owned by Clever Cube.

PuzzleENtriviabluffingmultiplayer

Description (written by the developer; not a statement by this register)

Do you know enough to win... or are you all bluff? 🤔 Here's how the game works: 🎲 A random category is selected. 📈 Bid how many answers you can name. 🚩 Raise the bid... or call your opponent's Bluff! ⏳ If you're challenged, prove your bid before time runs out! 🏆 Earn Wins, Cash, and Streaks by defeating other players. 🪑 Unlock Chairs, Death Effects, Win Effects, Titles, and more! 👍 Like the game and join our group for exclusive rewards! 💬 Found a bug or have a suggestion? Let us know in our community!

Last updated by the developer 12 Aug 2026, 15:08 UTC.

3
playing (measured 12 Aug 2026, 18:15 UTC)
32,701
lifetime visits
54%
liked (43 👍 / 36 👎)
199
favourites (6.1 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:157first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Aura Pack
99 R$
Void Pack
69 R$
VIP Pack
49 R$
2x Streak
49 R$
2x Cash
39 R$
2x Wins
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome55,084 · 100.0% win
First Win! · progression29,926 · 64.0% win
Hard Zone! · progression7,370 · 0.00% win
10 Wins! · progression3,250 · 0.00% win
Owner?? · other1,674 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

45555016 August 2026 — 45 % liked26 August 2026 — 53 % liked5 September 2026 — 53 % liked15 September 2026 — 54 % liked25 September 2026 — 55 % liked15 October 2026 — 55 % liked25 October 2026 — 54 % liked5416 August 202625 October 2026
7 measurements spanning 70 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:4754-1
15 Oct 2026, 14:4655no change
25 Sept 2026, 14:3855+1
15 Sept 2026, 14:3754+1
5 Sept 2026, 14:3653no change
26 Aug 2026, 14:3653+8
16 Aug 2026, 14:3545first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.