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Raise or Bluff! 🧠

Raise or Bluff! 🧠

A Roblox experience owned by Clever Cube.

PuzzleENtriviabluffingmultiplayer

Description (written by the developer; not a statement by this register)

Do you know enough to win... or are you all bluff? 🤔 Here's how the game works: 🎲 A random category is selected. 📈 Bid how many answers you can name. 🚩 Raise the bid... or call your opponent's Bluff! ⏳ If you're challenged, prove your bid before time runs out! 🏆 Earn Wins, Cash, and Streaks by defeating other players. 🪑 Unlock Chairs, Death Effects, Win Effects, Titles, and more! 👍 Like the game and join our group for exclusive rewards! 💬 Found a bug or have a suggestion? Let us know in our community!

Last updated by the developer 12 Aug 2026, 15:08 UTC.

3
playing (measured 12 Aug 2026, 18:15 UTC)
32,701
lifetime visits
53%
liked (38 👍 / 34 👎)
173
favourites (5.3 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:157first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Aura Pack
99 R$
Void Pack
69 R$
VIP Pack
59 R$
2x Streak
49 R$
2x Cash
39 R$
2x Wins
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome48,685 · 100.0% win
First Win! · progression27,874 · 100.0% win
Hard Zone! · progression7,057 · 72.1% win
10 Wins! · progression3,115 · 23.3% win
Owner?? · other1,533 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

45534916 August 2026 — 45 % liked26 August 2026 — 53 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:3653+8
16 Aug 2026, 14:3545first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.