Raise or Bluff! 🧠
A Roblox experience owned by Clever Cube.
PuzzleENtriviabluffingmultiplayer
Description (written by the developer; not a statement by this register)
Do you know enough to win... or are you all bluff? 🤔 Here's how the game works: 🎲 A random category is selected. 📈 Bid how many answers you can name. 🚩 Raise the bid... or call your opponent's Bluff! ⏳ If you're challenged, prove your bid before time runs out! 🏆 Earn Wins, Cash, and Streaks by defeating other players. 🪑 Unlock Chairs, Death Effects, Win Effects, Titles, and more! 👍 Like the game and join our group for exclusive rewards! 💬 Found a bug or have a suggestion? Let us know in our community!
Last updated by the developer 12 Aug 2026, 15:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 18:15 | 7 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 14:36 | 53 | +8 |
| 16 Aug 2026, 14:35 | 45 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.