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+1 Shuriken Swing Escape

+1 Shuriken Swing Escape

A Roblox experience owned by xFrozen x Cube.

AdventureENphysics-basedendless runnerpower-up progression

+1 Shuriken Swing Escape is an adventure experience on Roblox, created in 2026, with 928,119 lifetime visits. It records 51 playing now, a like rating of 65%, 2,956 favourites.

Description (written by the developer; not a statement by this register)

Welcome to +1 Shuriken Swing Escape UPDATES EVERY SATURDAY! 🏃 Swing your shuriken to smash through blocks. 🏆 Beat levels and collect Wins as you defeat powerful enemies and travel farther. 💪 Unlock powerful Shurikens to boost your Power! LIKE the game and join the GROUP for Reward 👑

Last updated by the developer 25 Aug 2026, 10:32 UTC.

51
playing (measured 28 Aug 2026, 01:50 UTC)
928,119
lifetime visits
65%
liked (342 👍 / 187 👎)
3,006
favourites (3.2 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

51916483.510 August 202628 August 2026
151 measurements spanning 17 days, net -160. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 151
Measured (UTC)PlayersChange
28 Aug 2026, 01:5051-74
28 Aug 2026, 00:50125+3
27 Aug 2026, 23:50122+13
27 Aug 2026, 22:50109-47
27 Aug 2026, 21:50156-68
27 Aug 2026, 20:50224+41
27 Aug 2026, 19:50183+7
27 Aug 2026, 18:50176+15
27 Aug 2026, 17:50161-1
27 Aug 2026, 16:50162-6
27 Aug 2026, 15:50168-30
27 Aug 2026, 14:50198+26
27 Aug 2026, 13:50172-19
27 Aug 2026, 12:50191+3
27 Aug 2026, 11:50188+30
27 Aug 2026, 10:50158+14
27 Aug 2026, 09:50144+2
27 Aug 2026, 08:50142-19
27 Aug 2026, 07:50161+3
27 Aug 2026, 06:50158first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome661,904 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

657268.515 August 202624 October 2026
158 measurements spanning 70 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 158
Measured (UTC)% likedChange
24 Oct 2026, 16:3865no change
14 Oct 2026, 16:3765no change
4 Oct 2026, 16:3765no change
24 Sept 2026, 16:3765no change
14 Sept 2026, 16:3765no change
4 Sept 2026, 16:3665-1
28 Aug 2026, 01:5066no change
28 Aug 2026, 00:5066no change
27 Aug 2026, 23:5066no change
27 Aug 2026, 22:5066no change
27 Aug 2026, 21:5066no change
27 Aug 2026, 20:5066no change
27 Aug 2026, 19:5066no change
27 Aug 2026, 18:5066no change
27 Aug 2026, 17:5066no change
27 Aug 2026, 16:5066no change
27 Aug 2026, 15:5066no change
27 Aug 2026, 14:5066no change
27 Aug 2026, 13:5066no change
27 Aug 2026, 12:5066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.