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+1 Shuriken Swing Escape

+1 Shuriken Swing Escape

A Roblox experience owned by xFrozen x Cube.

AdventureENphysics-basedendless runnerpower-up progression

+1 Shuriken Swing Escape is an adventure experience created on 2026-07-22. It has accumulated 639,420 lifetime visits and 675 favorites. Currently, 371 users are playing. The game holds a 69% like percentage. Updates occur every Saturday.

Description (written by the developer; not a statement by this register)

Welcome to +1 Shuriken Swing Escape UPDATES EVERY SATURDAY! 🏃 Swing your shuriken to smash through blocks. 🏆 Beat levels and collect Wins as you defeat powerful enemies and travel farther. 💪 Unlock powerful Shurikens to boost your Power! LIKE the game and join the GROUP for Reward 👑

Last updated by the developer 19 Aug 2026, 16:33 UTC.

544
playing (measured 24 Aug 2026, 15:50 UTC)
782,570
lifetime visits
69%
liked (259 👍 / 116 👎)
675
favourites (0.9 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

211916563.554410 August 202624 August 2026
69 measurements spanning 14 days, net +333. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 105–1,022 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 69
Measured (UTC)PlayersChange
24 Aug 2026, 15:50544-5
24 Aug 2026, 14:50549+29
24 Aug 2026, 13:50520+14
24 Aug 2026, 12:50506-15
24 Aug 2026, 11:50521+87
24 Aug 2026, 10:50434+12
24 Aug 2026, 09:50422+42
24 Aug 2026, 08:50380no change
24 Aug 2026, 07:50380+38
24 Aug 2026, 06:50342-1
24 Aug 2026, 05:50343-52
24 Aug 2026, 04:50395-4
24 Aug 2026, 03:50399-68
24 Aug 2026, 02:50467-130
24 Aug 2026, 01:50597-96
24 Aug 2026, 00:50693+88
23 Aug 2026, 23:50605-84
23 Aug 2026, 22:50689-71
23 Aug 2026, 21:50760-39
23 Aug 2026, 20:50799first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome198,253

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

697270.515 August 202624 August 2026
69 measurements spanning 9 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 69
Measured (UTC)% likedChange
24 Aug 2026, 15:5069no change
24 Aug 2026, 14:5069no change
24 Aug 2026, 13:5069no change
24 Aug 2026, 12:5069no change
24 Aug 2026, 11:5069no change
24 Aug 2026, 10:5069no change
24 Aug 2026, 09:5069no change
24 Aug 2026, 08:5069no change
24 Aug 2026, 07:5069no change
24 Aug 2026, 06:5069no change
24 Aug 2026, 05:5069no change
24 Aug 2026, 04:5069no change
24 Aug 2026, 03:5069no change
24 Aug 2026, 02:5069no change
24 Aug 2026, 01:5069no change
24 Aug 2026, 00:5069no change
23 Aug 2026, 23:5069no change
23 Aug 2026, 22:5069no change
23 Aug 2026, 21:5069no change
23 Aug 2026, 20:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.