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Charmbound

Charmbound

A Roblox experience owned by Miracle Forge.

RoleplayENMiraculous LadybugSuperheroRP

Description (written by the developer; not a statement by this register)

Tags: Guardians of Paris, GOP, Miracles of Magic, MOM, Guardians of London, GOL, Miracle City, MC, Magic Jewels, MJ, Mythic Reliques, MR, Project Superstellar, Miraculous RP, Ladybug, Chat Noir, TOP, Miraculous, Magical Jewels, Kwamis, Abilities, Magic, Superhero, Jewelry, Tales of Ladybug and Cat Noir, Miraculous Ladybug, Charmbound

Last updated by the developer 10 Aug 2026, 09:50 UTC.

0
playing (measured 10 Aug 2026, 22:04 UTC)
2,330
lifetime visits
90%
liked (1,037 👍 / 117 👎)
3,023
favourites (1297.4 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Villain Bundle
800 R$
Guardian
700 R$
Time Bundle
650 R$
Unification + Rooster
550 R$
Tester
500 R$
Dragon
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gifted Villain Bundle · collection5 · 0.00% win
Gifted Dragon · other5 · 0.00% win
Gifted Unifications + Rooster · other2 · 0.00% win
Gifted Time Bundle · other1 · 0.00% win
Gifted Guardian · other0 · 0.00% win
Gifted Tester · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90969318 August 2026 — 91 % liked28 August 2026 — 94 % liked7 September 2026 — 95 % liked17 September 2026 — 96 % liked28 September 2026 — 96 % liked8 October 2026 — 96 % liked18 October 2026 — 90 % liked18 August 202618 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 00:1990-6
8 Oct 2026, 00:1996no change
28 Sept 2026, 00:1896no change
17 Sept 2026, 18:0196+1
7 Sept 2026, 17:5395+1
28 Aug 2026, 17:3894+3
18 Aug 2026, 17:0891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.