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[🏋️‍♂️OG] Workout Simulator

[🏋️‍♂️OG] Workout Simulator

A Roblox experience owned by WORKOUT STUDIOS'.

SimulatorENfitnesssimulatormultiplayer

Description (written by the developer; not a statement by this register)

⭐The OG Workout Simulator 1 is back and is here to stay! 💪Welcome to Workout Simulator, a simulator all about getting BUFF! 🥊Lift weights, use machines, do some sit-ups, or box up with other players! 👑Will you become the strongest MUSCLE GIANT!? ⚠️NOTICE: -🧑‍💻If you are caught exploiting, you will be permanently banned. -📢Catch an exploiter? Report them to WORKOUT STUDIOS' immediately, proof is needed. This game is highly inspired off of AxeWorl's Weight Lifting Simulator 2.

Last updated by the developer 1 Aug 2026, 02:39 UTC.

1
playing (measured 12 Aug 2026, 09:03 UTC)
18,635
lifetime visits
68%
liked (34 👍 / 16 👎)
106
favourites (5.7 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Weight
99 R$
x2 Speed
79 R$
Drop Weights
79 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Strength · progression2,419 · 40.8% win
250 Strength · progression1,070 · 0.00% win
500 Strength · progression514 · 0.00% win
1000 Strength · progression281 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

657067.516 August 2026 — 69 % liked26 August 2026 — 69 % liked5 September 2026 — 70 % liked15 September 2026 — 65 % liked5 October 2026 — 67 % liked15 October 2026 — 68 % liked6816 August 202615 October 2026
6 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 15:1668+1
5 Oct 2026, 15:1567+2
15 Sept 2026, 15:0465-5
5 Sept 2026, 15:0370+1
26 Aug 2026, 14:5369no change
16 Aug 2026, 14:5269first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.