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[All Jump] Twilight Obstacle (HARD)

[All Jump] Twilight Obstacle (HARD)

A Roblox experience owned by Jurang Nusantara.

Last updated by the developer 22 Aug 2026, 10:10 UTC.

0
playing (measured 31 Aug 2026, 15:18 UTC)
4,753
lifetime visits
64%
liked (34 👍 / 19 👎)
43
favourites (9.0 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 15:181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

596863.531 August 2026 — 59 % liked10 September 2026 — 63 % liked20 September 2026 — 66 % liked30 September 2026 — 67 % liked10 October 2026 — 68 % liked20 October 2026 — 67 % liked30 October 2026 — 65 % liked9 November 2026 — 64 % liked6431 August 20269 November 2026
8 measurements spanning 70 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Nov 2026, 15:2164-1
30 Oct 2026, 15:2165-2
20 Oct 2026, 15:2067-1
10 Oct 2026, 15:1968+1
30 Sept 2026, 15:1967+1
20 Sept 2026, 15:1966+3
10 Sept 2026, 15:1863+4
31 Aug 2026, 15:1859first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.