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Survive the TSUNAMI 🌊

Survive the TSUNAMI 🌊

A Roblox experience owned by pls survive.

SurvivalENtsunami survivalparkour/climbpets/tools

Description (written by the developer; not a statement by this register)

🌊 Welcome to Survive the TSUNAMI! 🌊 🌊 Survive the tsunami! Reach high ground before the Tsunami Wave hits you!. 💰 Win cash and buy tools, pets, trails & more! 👥 Bring your friends and see who survives! 👥 ⭐ Like 👍 and Favorite ⭐ for more updates! 🏷️ Tags (ignore): tsunami, survive tsunami, survival, wave, cash, pets, trails, tools, multiplayer, friends, fun, parkour, climb

Last updated by the developer 3 Aug 2026, 08:38 UTC.

26
playing (measured 11 Aug 2026, 00:23 UTC)
112,147
lifetime visits
91%
liked (2,462 👍 / 232 👎)
1,075,926
favourites (9593.9 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:2371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
399 R$
2x Cash [ALWAYS]
399 R$
Slap Hand [OP]
249 R$
Grapple Hook
149 R$
Fusion Coil [OP]
149 R$
4x Jump
99 R$
VIP
79 R$
Gravity Coil
79 R$
Speed Coil
79 R$
Banana Trap [TROLL]
59 R$
Double Jump
49 R$
Pro Pack
39 R$
Rainbow Trail
19 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,745,536 · 100.0% win
First Win! · progression4,563,476 · 100.0% win
5 Wins! · progression1,876,067 · 73.9% win
10 Wins! · progression689,928 · 29.4% win
50 Wins! · progression20,197 · 1.2% win
100 Wins! · progression3,078 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88929015 August 2026 — 88 % liked25 August 2026 — 90 % liked4 September 2026 — 88 % liked14 September 2026 — 91 % liked24 September 2026 — 92 % liked4 October 2026 — 92 % liked14 October 2026 — 92 % liked24 October 2026 — 91 % liked9115 August 202624 October 2026
8 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:4991-1
14 Oct 2026, 14:4892no change
4 Oct 2026, 14:4792no change
24 Sept 2026, 14:4692+1
14 Sept 2026, 12:0091+3
4 Sept 2026, 12:0088-2
25 Aug 2026, 11:5390+2
15 Aug 2026, 11:5388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.