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(🧪NEW SKILLS🙏) RUNEHEAVEN [IDLE RPG]

(🧪NEW SKILLS🙏) RUNEHEAVEN [IDLE RPG]

A Roblox experience owned by Idle Games Inc.

RacingENidlerpgskill-based

Description (written by the developer; not a statement by this register)

⚠️Runeheaven is currently in Alpha . New skills, items, enemies, and improvements are coming in future updates.⚠️ ⚔️ Train combat and defeat dangerous enemies 🌲 Master gathering skills like Woodcutting, Fishing, and Mining 🔥 Process resources through Firemaking, Cooking, and Smithing 🔨 Craft equipment and unlock powerful upgrades 🏆 Increase mastery for permanent skill bonuses 💤 Earn progress while offline 📈 Level every skill and complete your collection Your journey is always growing. How far will you take it?

Last updated by the developer 6 Sept 2026, 17:59 UTC.

76
playing (measured 10 Sept 2026, 01:50 UTC)
113,217
lifetime visits
47%
liked (471 👍 / 524 👎)
2,322
favourites (20.5 per 1k visits)
22 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 01:5070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Runebound Charter
899 R$
Frontier Charter
499 R$
Expanded Rift
249 R$
4th Bond
199 R$
Green Thumb
179 R$
Long Rest Charter
159 R$
Supporter
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Runeheaven · welcome47,553 · 23.4% win
Journeyman · progression3,051 · 3.6% win
Hoard · collection731 · 1.5% win
Mastery · progression323 · 0.50% win
Contractor · progression249 · 0.40% win
Played Alpha · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 24 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

464746.510 September 2026 — 46 % liked20 September 2026 — 46 % liked30 September 2026 — 47 % liked10 September 202630 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 01:5147+1
20 Sept 2026, 01:5146no change
10 Sept 2026, 01:5046first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.